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Where are they and why can't I see them?

OK so I'm an elderly gentleman probably outta my league here playing RO online but I just LOVE the game. Quit a (refreshing) change from my DoD days.

Playing this game , one can certainly see why the casualties were so high on both sides during the Russian campaign but the frustration levels!!!:mad:

But...where are they??

Who you might be asking yourself.

All the players that keep shooting me of course!

I can't see them but I must be glowing bright yellow with an arrow over my head and the words "SHOOT HERE" in a big red font 'cause they're always shooting me.:mad:

I've tried the cowardly approach. Hang back , let one or two team mates run ahead. They make it so the way must be clear!

Run from behind my cover , following their footsteps and WHAM! Back to respawn!! WHY ME???!!!:mad:

Only conclusion I can draw is that it's all the youngsters with 20/20 vision and 27" monitors and me ,glowing bright yellow and with that cursed arrow over my head with the words "SHOOT HERE" in a big font , cause I sure as h3LL can't see them!

Anyone else?

Or is there a "trick"/"secrete" I should be aware of!! :confused:
 
Many times the only way to see the enemy is when they fire off a shot, but sometimes thats too late, lol

As you learn the maps it will get easier since youll learn the common camping/defence spots. Youll be more able to pick out the the shooters before they can take you out, and send over a happy little nade to kiss them hello (or goodbye, if you prefer).
 
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I've been there Beer.....so have others. We share you pain. You do raise an interesting point in that, how much impact is high end hardware having ? Does a person NEED 1600x1200 x20" monitor to compete ? I'm set at 1024x768 x19". Some days I can hold my own....others, like you said, "Bang..dead....bang....dead". In all liklihood, if you are playing against a good team that have their poop together, this is what happens.
 
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When I play, I'm purely focused on capzones... that said, as I make my way to (or while defending from within) the zone I'm constantly scanning my screen for movement... any little movement at all... then in the next fraction of a second I decide how to handle the situation... is he a threat to me? would it be better to not attract attention to myself at this junction.. so on and so forth. Just stay on your toes, play carefully, and focus on capzones.

Also, the best players arent necessarily the ones who have the highest score. The guy who utilizes his whole team is the better player. One guy can be dominating a map, sure... but a guy with 15 sets of eyeballs in different locations will always prevail. Communicate, communicate, communicate. If you are having an off day with your shot, or you simply cant move more than 50 meters without being killed, you can still be an effective soldier for your team... make reports! Reports are THE most important thing in my estimation... that way, if you are all making reports, you paint a mental picture of the battlefield for the rest of your crew, and they can act accordingly.


See you on the dancefloor
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( a big screen does help to see the enemy a touch better, but it's not necessary... sometimes I play on the PC in my livingroom, and it has a 15 inch screen, but I can still pick out people at long distances. I'm primarily on a 19 inch Sony LCD in mah bedroom. )
 
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Personally I find that sound also plays a part in identifying enemy locations.

For example, if you hear an mg42 or a ppsh41 letting rip off to the left somewhere then you can normally be sure there's a german/russian respectively behind that barrel!

Apart from that My advice would be to listen to any intel that's about and try to anticipate probably angles of attack. An example of this would be that on kaukasus the germans will proably split between the mortars and the back route to begin with, and assuming they take the back route first then that's where the majority will come from. From there they tend to take the top route up by the cottage and down the cliff face to the tower ruins (less exposed than the valley option), so setting up in defence of the cottage when you think the back route is about to fall can be a good ambush tactic because you can almost guarantee some germans will be up that hill shortly.

Of course this also works the other way so if you know you're coming up on a nice ambush site then be cautious and pop some gunfire or a grenade over if you think you have a welcoming comittee.

Ultimately RO's a thinking man's game as much anything else and a bit of forethought can normally give you quite an advantage.
 
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REZ said:
When I play, I'm purely focused on capzones... that said, as I make my way to (or while defending from within) the zone I'm constantly scanning my screen for movement... any little movement at all... then in the next fraction of a second I decide how to handle the situation... is he a threat to me? would it be better to not attract attention to myself at this junction.. so on and so forth. Just stay on your toes, play carefully, and focus on capzones.

Also, the best players arent necessarily the ones who have the highest score. The guy who utilizes his whole team is the better player. One guy can be dominating a map, sure... but a guy with 15 sets of eyeballs in different locations will always prevail. Communicate, communicate, communicate. If you are having an off day with your shot, or you simply cant move more than 50 meters without being killed, you can still be an effective soldier for your team... make reports! Reports are THE most important thing in my estimation... that way, if you are all making reports, you paint a mental picture of the battlefield for the rest of your crew, and they can act accordingly.

Well written!
In Red Orchestra its not the quick reflexes and good aiming skills which earn you the kills ans survival: Its proper usage of cover while moving, predicting and exspecting your enemy while using the element of suprise to actually make the kill. Of course good aiming helps a lot to make the first shot count and survive being suprised though.

Learn where the "hot spots" are, how to approach situations best ("cutting the cake" at doors, securing the area first from a save point before crossing an open area etc.) and try to find routes on the map which are save. Flanking is your best friend: You aren't where the enemy exspects you normally, usually granting you the first shot. The ways are longer to run, but surviving way longer makes up for that ;)

One important thing is also to know when not to shoot... reveal your position only if you are sure you can kill him or when you got good cover, so you can survive a firefight or other enemys joining the battle. If its a group, wait for a moment where they don't spot you right after the shot and hide right after the first kill if they didnt see you yet. They'll probably search for cover, but not knowing where you are, they will probably just sit in your line of fire...
 
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Ok here is few things for all of you....

Murphy's Law for war.
  • Friendly fire - isn't.
  • Recoilless rifles - aren't.
  • Suppressive fires - won't.
  • You are not Superman; Marines and fighter pilots take note.
  • A sucking chest wound is Nature's way of telling you to slow down.
  • If it's stupid but it works, it isn't stupid.
  • Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
  • If at first you don't succeed, call in an air strike.
  • If you are forward of your position, your artillery will fall short.
  • Never share a foxhole with anyone braver than yourself.
  • Never go to bed with anyone crazier than yourself.
  • Never forget that your weapon was made by the lowest bidder.
  • If your attack is going really well, it's an ambush.
  • The enemy diversion you're ignoring is their main attack.
  • The enemy invariably attacks on two occasions:
    when they're ready.
    when you're not.
  • No OPLAN ever survives initial contact.
  • There is no such thing as a perfect plan.
  • Five second fuses always burn three seconds.
  • There is no such thing as an atheist in a foxhole.
  • A retreating enemy is probably just falling back and regrouping.
  • The important things are always simple; the simple are always hard.
  • The easy way is always mined.
  • Teamwork is essential; it gives the enemy other people to shoot at.
  • Never draw fire; it irritates everyone around you.
  • If you are short of everything but the enemy, you are in the combat zone.
  • When you have secured the area, make sure the enemy knows it too.
  • Incoming fire has the right of way.
  • No combat ready unit has ever passed inspection.
  • No inspection ready unit has ever passed combat.
  • If the enemy is within range, so are you.
  • The only thing more accurate than incoming enemy fire is incoming friendly fire.
  • Radios will fail as soon as you need fire support.
  • Anything you do can get you killed, including nothing.
  • Make it too tough for the enemy to get in, and you won't be able to get out.
  • Tracers work both ways.
  • If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
  • When both sides are convinced they're about to lose, they're both right.
  • Professional soldiers are predictable; the world is full of dangerous amateurs.
  • Military Intelligence is a contradiction.
  • Fortify your front; you'll get your rear shot up.
  • Weather ain't neutral..
  • Air defense motto: shoot 'em down; sort 'em out on the ground.
  • The Cavalry doesn't always come to the rescue.
  • Napalm is an area support weapon.
  • Mines are equal opportunity weapons.
  • B-17s are the ultimate close support weapon.
  • Sniper's motto: reach out and touch someone.
  • Killing for peace is like screwing for virginity.
  • The one item you need is always in short supply.
  • When in doubt, empty your magazine.
  • The side with the simplest uniforms wins.
  • If the Platoon Sergeant can see you, so can the enemy.
  • Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep
  • Everything always works in your HQ, everything always fails in the Colonel's HQ.
  • The enemy never watches until you make a mistake.
  • One enemy soldier is never enough, but two is entirely too many.
  • The worse the weather, the more you are required to be out in it.
  • Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
  • The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
  • Field experience is something you don't get until just after you need it.
  • No matter which way you have to march, its always uphill.
  • Air strikes always overshoot the target, artillery always falls short.
  • When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
  • Those who hesitate under fire usually do not end up KIA or WIA.
  • The weapon that usually overheat when you need it the most is the MG42.
  • When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.
  • The newest and least experienced soldier will usually win the Medal of Honor.
  • A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
  • The bursting radius of a hand grenade is always one foot greater than your jumping range.
  • All-weather close air support doesn't work in bad weather.
  • The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance.
  • The crucial round is a dud.
  • Every command which can be misunderstood, will be.
  • There is no such place as a convenient foxhole.
  • Don't ever be the first, don't ever be the last and don't ever volunteer to do anything.
  • If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you.
  • If your ambush is properly set, the enemy won't walk into it.
  • If your flank march is going well, the enemy expects you to outflank him.
  • Density of fire increases proportionally to the curiousness of the target.
  • Odd objects attract fire - never lurk behind one.
  • The more stupid the leader is, the more important missions he is ordered to carry out.
  • The self-importance of a superior is inversely proportional to his position in the hierarchy (as is his deviousness and mischievousness).
  • There is always a way, and it usually doesn't work.
  • Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet.
  • The seriousness of a wound (in a fire-fight) is inversely proportional to the distance to any form of cover.
  • Walking point = sniper bait.
  • If only one solution can be found for a field problem, then it is usually a stupid solution.
  • No battle plan ever survives contact with the enemy.
  • The most dangerous thing in the combat zone is an officer with a map.
  • The problem with taking the easy way out is that the enemy has already mined it.
  • When in a fire fight, kill as many as you can, the one you miss may not miss tomorrow.
  • It is a physical impossibility to carry too much ammo.
  • If you survive an ambush, something's wrong.
  • If you can see the flashes from the enemies' guns in battle, he can see yours too.
  • Flashlights, lighters and matches don't just illuminate the surrounding area; they illuminate you too.
  • There are few times when the enemy can't hear you: When he's dead, you're dead, or both.
  • You're only better than your enemy if you kill him first.
  • You have two mortal enemies in combat; the opposing side and your own rear services.
  • "Live" and "Hero" are mutually exclusive terms.
  • Once you are in the fight it is way too late to wonder if this is a good idea.
  • NEVER get into a fight without more ammunition that the other guy.
  • A free fire zone has nothing to do with economics.
  • Medals are OK, but having your body and all your friends in one piece at the end of the day is better.
  • Being shot hurts.
  • Carrying any weapon that you weren't issued (e.g, a MG) in combat is Not A Good Idea!

  • A combat vet will know the sound of an unfamiliar weapon in an instant and will point and shoot.

  • Not only that, MGs use green tracers which mean "shoot 'em all and let God sort them out".
    As has been noted, "Friendly fire isn't!"
  • When the going gets tough, the tough go cyclic.
  • Military Intelligence is not a contradiction in terms, "Light Infantry" is!
  • Always keep one bullet in the chamber when changing your magazine.
  • In peacetime people say, "War is Hell". In combat, under fire from artillery, airplanes, or whatever, a soldier thinks, "War is really really really LOUD as Hell!!!".
  • If you can think clearly, know exactly what's happening, and have total control of a situation in combat, then you're not in combat.
  • When you get the coveted 1,000 yard stare, don't forget about the enemy who is 30 yards away and about to pop your ass.
  • Stay away from officers in combat, they're clever decoys for noncoms.
  • If you think you don't need something for your combat load for an OP PLAN, you'll probably wish you had it after the **** hits the fan in combat.
  • Hope for the best, but prepare for the worst.
  • Failure of plan A will directly affect your ability to carry out plan B.
  • If you think you'll die, don't worry you won't.
  • Near death, but still a live? There is nothing wrong with physics. God doesn't like you.
  • It is better to be lucky than good in the battlefield.
  • If it's worth fighting for...it's worth fighting dirty for.
  • if god wanted boots to be comfortable he would have designed them like running shoes.
  • If you survive the extraordinary things, it will often be the little things that will kill you.
  • Give an order, then change the order, will get you disorder.
  • You never have fire support in heavy firefight but you always have it on a silent recon mission
  • The only thing more dangerous to you than the enemy, is your allies
 
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