Excellent map IMO...probably one of the best, if not the best, custom map (Train Escape will always have a place in my heart
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It seems a lot like a reskinned and redone version of Basovka Station (which isn't bad, its a great map) in just the playstyle. You have three linear non-recappable objectives, with Germans attacking and Ruskies defending, similiar story with artillery, and the layout is in some ways similiar (First you have the Germans running through a turkey shoot to get into a cap zone, then a middle objective with lots of close in combat and people from both teams coming it all sides, hard to keep your bearings, and the objective is usually a throw away imo, never holds for more than 5 mins). Then the last one, where the Russians regroup, and have some nice defensive positions, but its hard to dislodge the germans if they do get in, so not as easy to hold as the first cap zone (if properly defended.)
It depends to much on the first objective, generally Russians either DESTROY the germans on the first cap zone (one game we had 51% reinforcements when the last german died, and over 10 minutes left.) The germans weren't bad..its just the layout of the first cap zone makes it so they have to run into lots of rifle fire. They do not get a chance to really return fire cause of the layout, and the Russians blending in makes it harder.
However, if they get past the first objective in a reasonable time, the second cap zone is a joke...and the only time I have seen the Germans fail on the third cap zone is when their commanders order the artillery not far enough ahead, and end up killing only germans and not Russians.
Other problems---
You cannot shoot through the fence. This should either be made into a wall (which can still be blasted.) or allow people to shoot through.
The German spawn zones need to be worked on
I see the middle cap zone as a place of lots of frantic melee, bayonetting, and mowing down people with SMGs (where you can never be sure if your lfanks are covered.) To accomplish this, I think the middle cap zone should be recappable, and further on (say near the trench) there shuold be a mortar or a flak cannon which the Germans can satchel that makes it non-recappable. I think this would go a long way to balancing too.
Like I said, the first objective needs to not have the "Turkey shoot" syndrome, which doesn't happen every game but seems to happen a lot.
However, I do like the general feel, its very nice. It makes you really feel like your defending against hordes of incoming Germans as a Russian. It makes you feel like you need to advance but to advance is to die as a German. In short, it feels like a war.