CaptRanger said:Of course the dev's try to balance gameplay. They want to make the game enjoyable for everyone (and it's no fun when one side gets creamed every time). But, the dev's also try to keep things as realistic as possible.
Stug is the German equivalent of the SU-76
Mark IV is roughly the equivalent of the T-34/76 (although the 34 clearly outmatches it, which is historically accurate... basically, the Germans didn't have a good answer for the 34)
Panther matches the T-34/85 and IS2
Tiger matches the T-34/85 and IS2
The strength of the Mark IV is its speed and firepower. Same as the T-34/76. If you think they 76 drivers are doing a ton better than IV's, try hopping in one and going against a Panzer. It, like the mk IV, also relies on speed and firepower. Also notice how each side gets 2 good later war tanks.
My point is, the dev's have tried giving the historical counterpart for each tank. This is for gameplay balance and it still keeps realism. The dev's have stated several times that they will have fixes for tank penetration, so hopefully in the next patch everyone will be able to see how effective the tiger and panther are against soviet armor.
That's the one I was refering to.Heinz said:what about Bondarevo? lol, I call it Bon-da-RAPE-oh, as the tanks are so unbalanced, being a German tanker is silly.
That takes place in 44 during operation bagration. Apparently there were still significant numbers of T60's in use.Heinz said:And Hedgehog, that's an early one too, right? that's the one where that war-winning titan, the T60, kills everything in sight.
yes you are right i only got this game for the tanks battles. PZIV's are **** in this game they need the side armor on them, and no king tigers this is stupid put these panzer PZIV's http://www.panzer.punkt.pl/download/panz_wallp2/pz4_02.jpg http://www.panzer.punkt.pl/artykuly/rysunki/panzer4_rys_bw.jpgkabex said:True, but I was referring to the STUG being an older model, which was incredibly rare.
It doesn't take much research to know the devs are biased towards the soviets(or at least soviet armor)
In Arad, a '44 map:
Soviets have the best tanks available(super ultra elite equipment, let's be honest), all T34's are /85 variants, even when the 85 variant had just been deployed the same year and was not so common, meanwhile the /76 was still in heavy use, also they have quite a few IS2s(3?) which weren't that common either. The IS2 is an opponent for the Tiger2, not the TigerI or Panther(balancing issue here).
Germans get 2 tigers and a panther(afaik) which is ok, but they also get a bunch of completely useless PZIV's by '44 standards, come on.
If the devs are going to balance the game, balance it even. Give the Soviets their best armor, but also to the Germans. If you're going to have all /85s then I want all Panthers. It's only fair.
I admit I prefer the Axis, but I don't want the Soviets to suffer, I want them using their best weaponry also, and in fair numbers. A bunch of PZIV's against T34/85s just isn't fair to be honest, and don't tell me the devs aren't balancing the game, they clearly are.
Why do the Soviets get access to hundreds(really, how many fausts can the Soviets access in one game?) of Panzerfausts? That is completely ridiculous, they should get absolutely no Panzerfausts just like Germans don't get any Papashas.
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By the way, I had NO idea tariff was an unrealiable site, I'm very sorry I won't use it as reference material again, thanks for that link and any other good sources are appreciated(I don't have books, impossible to find here).
Saturnalia said:A decent secondary source would also be the Combat Mission games, as the devs really did their homework for them.
Hans_klempner said:OFF TOPIC SRY!
Another instance where CMBB is taken as a reliable source.
It just shows how great game it is!
I absolutly love it, and its realistic.
Uhm when will RO have similar armour penetration system
depends i woud say, on distance, defiently, though Tiger is not a unstopable killing machineSaturnalia said:The Tiger was the match for the T-34/76, it just happened to overmatch it
kabex said:The IS2 is an opponent for the Tiger2, not the TigerI or Panther(balancing issue here).
New perspective? You mean the IS2 won't completely freaking rape the outdated PanzerIV anymore? Right...Capt.Marion said:quite frankly I think y'all should stop arguing about tanks and their equivalents in game until the patch comes out. Then we'll have a whole new perspective.
hahaha good point kabexkabex said:New perspective? You mean the IS2 won't completely freaking rape the outdated PanzerIV anymore? Right...
Ok, LOL. Do your research, then you can make suggestions.Eater1 said:the IS2 was about as common as the Panther
No. The devs will never balance it, there will always be Soviet bias.Tak said:I think just for kicks the devs should go off the handle and release a map that is late war and as close to proportionate numbers as possible. Make it an assault on Berlin or something. Give the german team five players (MP40 and K98 only) with a healthy amount of respawns, the Russians get the rest of the players (full arsenal), armored support, and double or tripple the amount of respawns.
That would be fair. Good for target practice to!
*insert sarcastic 'I pitty this thread!' image here*
Wait until the patch, and the armor will be better. There shouldn't be super-nuke PTRDs and T60s to go with the horribly random penetration model. That said, give it times, and the devs will probably put in most of the commonly used vehicles including different variants. It takes time to model, animate, skin, and implement a working tank.
kabex said:No. The devs will never balance it, there will always be Soviet bias.
Why are we seeing PZIVs in Arad and not T60s? Why do the Soviets always get the best possible armament? It's bull, and it will never be fixed. I'm just waiting for mods now.
It doesn't piss me off that much, with the right skills a single PZIV can destroy a bunch of IS2s(just like in the real war), but it still sucks. Get real people, there is definite Soviet bias.