Avenger said:
Solo, you quoted me, but I see you didn't read what you quoted. Nice.
Actually, I did read what I quoted. I simply responded to only one aspect of it -- namely the "Quit saying take away the scoreboard and people will play for the team". I think that while taking away the scoreboard won't make EVERYONE play for the team, but including the scoreboard will make peopel who might otherwise be team players play only for themselves.
As for the notion of tracking stats (accuracy, positions captured, etc.), I don't think that'd "solve" the problem of scorewhores. In essence, the stats would become the new "score." "Gotta get my '# of MGers killed' higher, so I'll spend the round just hunting MGers and not doing anything else." If you don't believe people will do things like this, spend a week playing BF2 on ranked servers.
People will repeat whatever mechanical behavior is tracked in the most basic mechanical way possible. Because these values cannot take context into account without becoming stupidly complex, you end up with systems where people will repeat the mechanical behavior OUTSIDE of the desired context purely to make the number increase.
Now, those scorewhores and stat padders are going to find some way to do this unless you literally remove ALL metrics from the game (score, stats, etc.). The people who could go either way, I don't see this changing the equation.
But hey, that's the great thing about this game -- we could do mutators for either or both systems (removing metrics altogether and simply saying "Axis/Allies win the round" vs. removing points and only showing personal stats and then only if the team wins).