post your map's name here and screenshot if you could with percentage of completeness. we need your maps on them servers as never before . where's all them loud maps from mod ? personal request - plz dont forget to port Diewalkure
koetje said:sorry for the rant but people pushing other ones into releasing maps isnt the best way for quality.
Stierlitz said:i assure you, for some of RO mod mapers veterans 24 hours for a map(with the 12 pack of beer) is REQUERED
DeV said:I have indeed not seen any map that was more then a cube and some random generated terrain made in less then 24 hours..
You (and many others) said it for me. There is a BIG difference between a map cranked out by someone who just takes all the DEV SM's and re aranges them here and there with zero logic, pops in the necessary actors and calls it a "new map", to someone who actually has a plan and really gives the map serious thought.Shadehunter said:A good map takes time... it has not even been a week for gods sake .
Give the map designers a break here.
LOL! WHERE ARE THESE GUYS???.. ARE THEY IMMORTAL GODS AMONG HUMANS? I'm sure those were some quality maps.Stierlitz said:i assure you, for some of RO mod mapers veterans 24 hours for a map(with the 12 pack of beer) is REQUERED
Yeah, I agree, people should take into consideration the different steps and the time involved. I personally don't feel like a map is mine unless I am responsible for at least half of the art in it, arraning and placing existing meshes is a great place to start, but the fun really begins once you start making your own textures and meshes, and I think it's the only way to actually capture the scene that you have in your head. So after the process, design>max>photoshop>max>ued>tweaks, it can take a while to get good results.Lruce Bee said:Yes - good and reasonably large scale maps will take a while to produce but the results will be worth it I think.
Once the mandatory ports and 10 minute maps are are out of the way we'll see people knuckling down on some really cool and original stuff but it does take time, especially if the mapper is making or adding their own content such as meshes and textures - development time can take a few months before it's even worth showcasing - anything knocked out within a week and called finished I would probably give a wide berth tbh.
Lruce
Totally agree. The existing SM's you guys made are superb and amazing and I'm using as many as will appropriately fit with my map but like you said if you have a certain plan or scenerio in your head based on real life specific structures etc you're going to have to make your own if you want it to be original and something to be proud of.FlashPanHunter said:arraning and placing existing meshes is a great place to start, but the fun really begins once you start making your own textures and meshes, and I think it's the only way to actually capture the scene that you have in your head. So after the process, design>max>photoshop>max>ued>tweaks, it can take a while to get good results.
FlashPanHunter said:Yeah, I agree, people should take into consideration the different steps and the time involved. I personally don't feel like a map is mine unless I am responsible for at least half of the art in it, arraning and placing existing meshes is a great place to start, but the fun really begins once you start making your own textures and meshes, and I think it's the only way to actually capture the scene that you have in your head. So after the process, design>max>photoshop>max>ued>tweaks, it can take a while to get good results.