2 shots? it should go kaboom after one...Zigur said:Is it ok that T34 destroy a Stug with 2 shots in frontal ? Medium distance.
TKP said:(...)
By the way, these tanks driving around the map after they catch fire is silly. Back when I was in the Army, I was in a amored fighting vehicle when the engine caught fire....every one was out of that vehicle in about 4 seconds or less. As I was jumping out, I pulled the fixed fire extinguisher which put the fire out....but NO ONE stays in a burning vehicle, no one...so it would be nice to knock the tank on fire but operating graphic out of the game.
TKP said:I am going to jump into the discussion...because the Armor combat in RO is not accurate. Or realistic. The T-34/76 should not be able to penetrate the Tiger at 600 or 450 yards..no way.
But taking this further....when a tank shell does penetrate the armor of another tank...it does specific damage.
1. It may strike fuel or ammo and blow the tank up.
2. It may strike a person and kill him.
3. It may strike an important piece of equipment and knock that out.
So it could be simulated something like this:
1. Check for penetration (correctly)
2. Check what is struck after penetration.
3. Damage what is struck. (a dead driver, knocked out gunsight, blown up tank, ect.)
But don't have hits and the tank starts turning yellow... then red then... boom! Man, I don't play RTS's.
By the way, these tanks driving around the map after they catch fire is silly. Back when I was in the Army, I was in a amored fighting vehicle when the engine caught fire....every one was out of that vehicle in about 4 seconds or less. As I was jumping out, I pulled the fixed fire extinguisher which put the fire out....but NO ONE stays in a burning vehicle, no one...so it would be nice to knock the tank on fire but operating graphic out of the game.
vonRas said:2 shots? it should go kaboom after one...
ViViD said:What drugs are you on, the stugIIIG was almost impossible to knock out from the front as well
with 80mm of protection and also a low profile, they were the perfect tank killers. Only problem is the sides of it were so weak that one shot and your right kaboom, but deployed properly they are a good quality defensive tank.
raydude said:I didn't say it was a lucky hit. I was saying that more tests are needed, regardless of whether it was lucky or not. For example:
People claimed that it ALWAYS takes 2 shots to kill a tank - regardless of range or aspect angle. Well, from the test here that claim is obviously false. But what if it always takes THREE shots to kill a tank? That's something that can be easily done with multiple trials of this same scenario.
Why should we even care, you ask? ANY information which can be reproducible over REPEATED tests is helpful to track down the tank bug. Otherwise it will take that much longer for the devs to first "find the bug" and then "fix the bug".
Jack said:The idea is that the T-34/76 should not even be able to penetrate the front Tiger glacis from that range to being with!
DraKon2k said:
Impossible, the drivers visor isn't modelled into the damage system.XXX said:May be worthwhile to repeat the test ten times just to make sure this didn't represent a fluke through-the-driver's-visor-hit as somebody suggested.
Jack said:Interestingly though, the quote from Ramm actually says they are aware of a bug with "component" damage not working correctly, e.g. engine hits, ammo hits.
He doesn't say anything about the entire penetration modeling being faulty. So, I hope this isn't indicative of further denial or some weird problem.
Witzig said:Well with the 76.2mm Zis-3 Gun you do penetrate up to 100mm of Armor @500m 90