If this has been suggested in another thread, ignore that other thread.
As it is now (and it has been discussed plenty) exiting vehicles is completely unrealistic. You just bounce immediately out of them.
A solution I propose is to setup a system where you have to press and hold the action key for a set amount time time before you get to leave a vehicle. For vehicles with historically easy access, make the time less than for ones that were hard to get out of.
You could display a progress bar on the screen, that when full, signals that one is leaving the vehicle. If anyone has played America's Army, I'm thinking of the same type of progress bar that is used when taking an objective or performing specific actions.
This bar would be the only new graphic needed, so other than the data collection about ejection times, it should be an easy and realistic fix.
As it is now (and it has been discussed plenty) exiting vehicles is completely unrealistic. You just bounce immediately out of them.
A solution I propose is to setup a system where you have to press and hold the action key for a set amount time time before you get to leave a vehicle. For vehicles with historically easy access, make the time less than for ones that were hard to get out of.
You could display a progress bar on the screen, that when full, signals that one is leaving the vehicle. If anyone has played America's Army, I'm thinking of the same type of progress bar that is used when taking an objective or performing specific actions.
This bar would be the only new graphic needed, so other than the data collection about ejection times, it should be an easy and realistic fix.