Jack said:
Hence, the fact that we have a tank "health" that wittles down, resulting in teh destruction of teh tank even though the crew is unharmed and the ammo/fuel not hit, means there are hitpoints.
Yeah the lack of damagable hitboxes inside the tank is the thing that really bugs me... they only exist for the ammo.
As far as I can tell there are only three ways to damage a tank -
1) Ammo Storage hit (see the wireframe schematics that the Devs have posted) A penetrating hit that goes through to Ammo Storage kills the tank immediatly.
2) Track hit - Inconsistant at best... sometimes take hits on one side of the tank that disable the track on the other side... at least the tracks can actually be disabled
3) Progressive damage - as more hits penetrate the armor, the tank takes progressivly more damage - "health bar" goes yellow, then red.
I should also mention Engine compartment hits. At the moment, you can "damage" the engine... the engine in the "health bar" starts flashing red... unfortunatly it doesn't actually prevent the tank from moving which I'm assuming is a bug that's creeped in since beta.
As I've said before and I'll keep saying till one of the Devs confirms that it's being implemented =P We really really really need more hitboxes inside the tank. I'd recommend the following hitboxes:
A) Crew!! Even if the position is not actually occupied by a real player a penetrating hit to a crew hitbox should disable the position. If the postion is occupied it should obviously wound/kill the player. I'd like to see hitboxes for all the actual crew even if the positions themselves aren't actually manable - ie if the loader gets killed you can reload MUCH slower (your gunner or TC has to work around the loader's body etc)
B) Maingun - This one's obvious a penetrating hit to the gun / breech should disable the gun.
C) Fuel - Especially important for the GASOLINE powered tanks (T-60!)... not such a big deal on the diesels...
D) Engine / transmission - already in just needs to be bugfixed.
Other things I'd like to see but can live without if the hitboxes are implemented
Fire damage - if a tank is burning it should either go out fairly quickly or destroy the tank (force the crew to bail or kill them) - use this in place of the current progressive damage system.
Damagable optics - give the PTRD guys something to do other than kill Tigers =P
Stuck tanks - drive through mud / rivers have a chance of getting immobilized
But to re-iterate - ADD MORE HITBOXES THAT CAN KILL THE TANK/CREW AND DAMAGE TANK SYSTEMS and get rid of the progressive damage.