first of all, i want to tell the RO staff that your game is excellent. i'm a newbie so i discover it step by step.
i dont know if it was discused before (i do research with these 2 key words "sign" "signale" but found nothing related) but it should be interisting (and able to do ?) to integrate sign (like in Day of Defeat, i mean when a soldier say "Grenade !" you can see a guy moving his hand so we can see who's saying that) or signale (like a "!" above the head) to see who is speaking.
this will help in those 2 situations imo:
- "Fire in the hole" so we can know who said that to avoid his area
- "Dont sho0t mofoqker ! i'm on your team !" so we hold fire
this will have no consequence in the reality-ish of the game cose it will replace something that a game cant give: the provenance of a voice sound and the mouth moving.
i dont know if it was discused before (i do research with these 2 key words "sign" "signale" but found nothing related) but it should be interisting (and able to do ?) to integrate sign (like in Day of Defeat, i mean when a soldier say "Grenade !" you can see a guy moving his hand so we can see who's saying that) or signale (like a "!" above the head) to see who is speaking.
this will help in those 2 situations imo:
- "Fire in the hole" so we can know who said that to avoid his area
- "Dont sho0t mofoqker ! i'm on your team !" so we hold fire
this will have no consequence in the reality-ish of the game cose it will replace something that a game cant give: the provenance of a voice sound and the mouth moving.