Here's an example of 3 different rifle/SMG positions for different actions of the soldier.....
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I think they should bring it up to their forheads like this:takadi said:I know there's already ironsites and hip shooting, but I guess if a person stands still, walks, or crawls while crouching, they could bring it up to their shoulder or chest level for slightly more accuracy? Something in between ironsites and hip shooting.
Extra buttons who said that? :shock:Iori Branford said:No offense, but some of you guys with your silly ideas for extra buttons and button presses...like there aren't enough to remember already. I say again: while standing still, you should automatically shoulder and your gun should not cant when you turn.
That's pretty much like DOD does it. And it's a good system imo.SgtH3nry3 said:Walking shouldered?
Nah, you could better walk with your gun like the guy on the left in this picture: (idling mode)
If you tap the fire key, you'll suddenly go in to fire ready position like the right guy. (weapon shouldered)
This will shoulder you rifle.
Now you can fire your gun, but you can also go into ironsights mode like the guy in the middle... (ironsight mode)
This looks, certainly feels more realistic than RO's current hipshooting system.
Basically you replace the current system:With this:
- Hipshoot-mode
- Ironsight-mode
- Idle mode (weapon next to your chest aiming slightly down towards the ground, used in sprinting mode)
- Shouldering mode (weapon shouldered, used in normal walk and run)
- Ironsight mode (aiming through ironsights, you are able to run, but it decreases your accuracy to crap-level)
I know, but Ihaven't seen any pictures of the Easternfront where soldiers are carrying their rifles hipped.CaptRanger said:Like I said in another thread, you are comparing apples to bowling balls when you use modern infantry, to what is trying to be simulated in RO. Not only are the weapons different, but squad training and fire sectors were not taught in the same way as it is now.
That looks like he is scanning for targets, so he's not really using his IS at all. The reason he's keeping his gun up like that is so he can quickly go to IS view if a target appears. He isn't going to take a quick "shouldered" shot.SgtH3nry3 said:
It isn't really shouldered (more like semi-ironisght, semi-shouldered) but I couldn't find much pictures or Russian soldiers in WW2 at all.
Well that's fair enough I guess.CaptRanger said:But, I agree with the fact that another view should be added for immersiveness. It does seem linear as it is now. What I'd suggest is for smg's to be only fired from the hip or IS, because I'm almost positive that is how they would have been used in urban warfare. Rifles, on the other hand, should have a "shouldered" type view for quick, lower-accuracy shots.
I hope you're kidding. Cause Ostfront doesn't have crosshairs already...Greger said:Just no crosshairs, please.
IRL you don't get crosshairs, why here?
Also, to the poster who said cocking your head to the gun would give you a slight zoom: This zoom would be the same effect as you moving your head 1 inch twards the target, almost non-existant.