I've been using this weapon more lately out of curiosity and it's pretty disappointing. I'm noticing that it really has no damage. Hitting every pellet on headshots still takes more than a full mag to kill a fleshpound, and sometimes it even takes two shots to kill a clot of all things when the spread screws me over. I figured the ground fire would be nice for killing trash, but because it comes from pellets that penetrate zeds, the ground fire is only ever applied to the ground way behind the things you're shooting at, and I don't think I should have to shoot my gun at the ground in front of enemies to deal damage.
I don't think a basic base damage increase would help, so instead, I'd like to suggest increasing the number of pellets by a lot. Right now it only has around a half dozen pellets with a huge spread, but if it kept that spread with, say, more than double the pellets it would be way better at actually applying fire and damaging more zeds. It would also be far more forgiving when so many pellets miss while firing at scrakes and fleshounds. Obviously, each pellet would have reworked damage, I'm not asking for an over 100% damage increase.
Also, there should be a slamfire option that drastically increases the fire rate as well as recoil. It'd be a fun/useful panic button when 3 quarterpounds trap you in a corner.
I don't think a basic base damage increase would help, so instead, I'd like to suggest increasing the number of pellets by a lot. Right now it only has around a half dozen pellets with a huge spread, but if it kept that spread with, say, more than double the pellets it would be way better at actually applying fire and damaging more zeds. It would also be far more forgiving when so many pellets miss while firing at scrakes and fleshounds. Obviously, each pellet would have reworked damage, I'm not asking for an over 100% damage increase.
Also, there should be a slamfire option that drastically increases the fire rate as well as recoil. It'd be a fun/useful panic button when 3 quarterpounds trap you in a corner.