EVERYONE PLEASE ! Read this, at least the end where i start to speak about every other post.
I didn't want to come back at berserker nerf, but as you reply one of my post i will answer you Citron Vert...
I haven't tried the changes yet but on paper:
- Zerk nerfs are excellent.
- Medic nerf is marginal, but good.
I'm a zerk player, probably with 2x more hours than most people complaining here
Before i anwser you, if you didn't try yet you don't have to say if the nerf is good or not, if you never play berserker with melee weapon then yea the nerf worth it, i can tell that because me i've try it and everyone here speak of it because they try it.
What we all say is the melee berserker is useless now ( on sucidal or hell on earth )
Also, if you think we complaint, read us once more, if you don't want look at every post who talk about the berserker, keep read until the end, we are not only say "this nerf are excellent" like you, we say why its too much, why this skill or passif shouldn't be nerf or other skills should be nerf. Complaint it's someone that just say "you'r nerf is to much, bring back berserker" and as you see, we are not say this.
If you are a berserker player as you say and think the nerf is worth it then you play only with hemoclobber or with long range weapon and you run everytime.
You say the nerf worth it so show US a video here or on discord like mewhen i stream the game ( i'll share some of link at the end and i explain what is ) , of you playing on beta with only melee weapon and stay on a spot without runing with someone else you found in server ( without Field medic or hemoclobber, also don't stay in a spot like the watchtower on prison where the zed only come at one door, take a spot where the zed can come on a least 4path).
As you say "I'm a zerk player, probably with 2x more hours than most people complaining here" so you don't need run, medic, hemoclobber, or stay in a spot of one path right ? i'll share my first game on beta at the end of this reply so i hope you will make a stream/video too... i really want to see how a good player like you play berserker, hey , maybye you can even teach me something ? ( that a joke, you can't learn me anything )
LITTLE TIPS FOR EVERYONE ( if you also found the berserker nerf really good ) :
https://wiki.killingfloor2.com/index.php?title=Berserker_(Killing_Floor_2) this is the wiki for the berserker job and utlility.
Its say "Your tankiness and high damage potential will carry you over them as they fruitlessly attempt to whittle your high health down".
As you can see with the picture i made of one crawler on beta against berserker above, i didn't see any tankiness so stop saying the nerf is good, try it With melee.
Also as the wiki say : "Though your main forte is melee weapons, you are not entirely useless against long-ranged ZEDs. The VLAD-1000 Nailgun gives Berserkers a lightweight, inexpensive option to combat long-range threats and soften larger groups of lesser ZEDs, the HRG Teslauncher offers on-demand EMP damage, and the Eviscerator acts as a hybrid of both melee and a gun, with the ability to block and dole out ranged damage."
Clearly mean if you play this weapon, you better take other perks, the berserker is made for melee.
If it was a Martial Art perks ( remember ? the perks that never be release because his gameplay look to much at berserker ? ) this resistance nerf he got will make a good Martial art because he will be focus on dodge, now you take to much damage even with parry so if you play team, dodge make the player walk back on his team and then the team die.
No, most people don't play just 1 perk only. I play 4-5 regularly, and that's how I can tell zerk is busted. If your argument was true we would see nerf complaints to every class all the time so why are we seeing it mostly for zerk and medic?
We are misunderstood, what i say is when a new player join killing floor, he gonna have a perks he like more than another one ( i was gunsilnger first but then i try the berserker and i love his gameplay melee so i'll stay with him and it doesn't matter if both are unkillable, when you start a game you play normal with lvl0 and see take the gameplay you like), so new player gonna play a lot more with the perks he like, it can be a berserker/field medic/gunslinger/Swat/support/firebug/shrapshooter/survivalist/demolitionist/commando : 10perks, so we can say a commando is the favorite of 10% of the players, of course this commando gonna take other perks when he wanna heal, tank or burn every little zed ( i always use berserker but yesterday when i see the team die before me because they get kill on the other path of zed, i take medic, and next map i take firebug because it was spillway and all player know berserker is not usefull on the main spot ) but we ALL have a Facorite perks.
Also you say you play medic first, next Gunsliger and then berserker ? ok so the best perks to stay alive in the game alone when everyone die, If you dare tell to me the berserker should be nerf because he is stronger than the gunslinger, i will show you my speedrun battle between me and CookAZed where he beat my run on spillway with gunslinger, twice, because he deal a lot more damage and kill big zed in less than 1sec and the boss in 4sec, i beat him only because i put myself in a spot where the zed can come from everywhere so they spawn more fast (and also because Ion Thurster was release, or i won't be able to beat his run, ion thuster can end the partiach with his burst so he won't run aways ... if the burst hit his flesh part).
if you found the berserker have more TANKNIESS than the medic, let add in you'r friend the guy name "AQUA BLUE", i've already see this guy get stuck by 3 fleshpound hiting him, he only trow a grenade and use his shootgun to destroy this 3fp on the same spot that the Fleshpound push him ! He play Resilence, so as the berserker have a strong nerf like this, Gunsliger, Medic, Firebug, Shrapshooter and also Survivalist should have a BIG nerf.
I don't know about what other 2 perks you play, but i've already see all perks takken by diffrent player carry a game alone in 6player because those guy was playing his mains perks ( but not the Demolitionist )
We see all this complaints MOSTLY at medic and berserker because other perk don't have any resistance or more health with syring, not because of the speed*.
BUT ;
People Complaints About A Tank Having His Main Job Staying Alive Front Of Zed. That His Job !
People Complaints About A Medic Healing His Team And Aslo Himself, That His Job !...
and if they talk about a noob playing this perks really bad and only run, they can kick him out of the game !
It like i starting to say they should nerf Firebug or Demolitionist because they kill every zed ( Firebug can't kill big fast but with his fire on the ground making them slower and microwave he keep big zed aways and kill them with time so he is a lot more overpowered than any berserker EVEN ME ! ; If you don't belive me look some people screenshoot of killing floor 2, i don't know if Blue shared this picture but once i add him as a friend, he have screenshot of him firebug, all player alive on nuked and he got 1000kill and more, i got 1080kill on ps4 and that because everyone die at every wave).
I remember a game once i start on pc : a game when i was in team and everyone die on my back when i take 3Fleshpound and all little so i was the last one alive, they saying they all die because of me, if i wasn't here they got this 3fleshpound added to the zed that killed them. Same when i'm the only one to die because they take a spot where zed come only form one door, i die because a player don't kill a sucide husk, then all the team cry because they die because i was the first one to die, but it normal for a berserker to die first ( after that game when i meet them again i never play berserker and next they complaints about our medic or the berserker, but not me and when there is no medic/zerker they just say "this team suck" and they leave.
If people don't want complaints on berserker they can kick them, the game yesterday when i was medic, the berserker run aways front of a fp so all the team die, a guy say "it gonne take too long" and every 4player leave, i didn't even have the time to say them "kick him out of the game and we restart the map" and when the game restart this berserker can join again and mabye make a better job.
*Berserker and medic are not the only one to stay alive, Gunslinger and Shrapshooter too because of fast move, on an other game pc i do yesterday i join in game with StripSteve, he usualy playing Sharpshooter. (he is a good player, i remember his name because i always keep in mind the name of really good player, or player i need to avoid ) he was carry his team when all his mate was dead, even the healer, all the his team was prestige 5 so we can say "they are all good"
Aslo on ps4 berserker wasn't the overpowered perks, it was the gunsliger because he move fast, hit in long range and kill a fp alone without empty his gun.
With all this overpowered perks, there is still 10% people who gonna mastery they own perk and that making those player a beast on hell on earth like StripSteve ( Shrapshooter ) or AQUA BLUE ( firebug/medic ) with his main perks, on ps4 player named Stigma carry us with Swat, another one named PLGC carry us with his commando, also me when they all die i carry them with Berserker, if you have 500h and less on the game don't hope to play as good that the guy with 2000h.
Of course every player don't play only one perks, but they only have a favorite one, they gonna love it playing more time than others one and if they finaly master they loving perk, they gonna be a lot more strong that every perks of the game and stay alive with that perk they use no matter what they fight.
Look, on a game yesterday i play on Biolapse, i've take Dreadnaught for once with vampire because i train myself if the nerf stay, we don't have healer so all my team die but me ( because even when i defend them they still get hurt by a zed on another path ) they not say "dude you are only strong because you berserker" no, i've take 200zed and kill them in 2min and next they all say "you'r a beast" because i mastery the berserker and they see that, there is even a guy who was gone doing stuff in real life because he thought i will take 10minute, he'll be back when the next wave start making this player useless with tier 1 weapon on 9/10wave.
No I too would be pissed if they overnerfed zerk but that's far from being the case. I would maybe make an argument that parry duration has been nerfed too much but I still prefer the new zerk by far. At least now people have to actually know what they're doing and not be carried by the resistance bonus.
THE PARRY DURATION HAS BEEN NERFED TOO MUCH ??????
OK i'm not upset on what you say, also i'm sorry for all this player that i will ping....
....OBJECTION !
Now i know that you're not playing berserker/you've never try the beta/you never play on sucidal or Hell on earth.
*****There is only one case i don't say and maybye this is how you play berserker, the way you play is Eviserator and Hemoclobber so that making a ranged weapon and close to parry to add more damage, so less time is less damage for you, i never see any berserker in 5years playing the Eviserator great... and if you play hemoclobber, you should be the berserker that only run making all big zed angry and give them to you'r friend !*****
I KNOW THAT because you talk about a nerf that bring the berserker to melee BUT if you play melee YOU ALWAYS get hurt EVERYTIME nerf or not, so you have to parry almost everytime ! I mastery the melee berserker don't you DARE tell me you never parry any zed once in melee, if you don't parry a crawler but hurt him he can still deal 10 health damage, 20 if you miss the hit ! and as i say before you never fight only one zed !
Also you are the only one here bring us a "the berserker nerf is execllent" without saying why the nerf is good for you...
BECAUSE :
You've made berserker a no-nonsense profession. It's fragile and it's not fun. It's a burden on the doctor. A parry that depreciates too much until the protect the whole team
OR
I use Google Translate because my English is very poor
I played KF2 for 2700 hours
Berserker nerf, this is too much
Survivalist will be stronger than Berserker now, lmao. Why ?because Survivalist have SWAT armor,
damage decreased 25% and have heal skill can easy heal himself.
Skirmisher nerf
Of course no problem, because I often use it to reverse the situation, such as when all my teammates are killed and only me is left.
Vampire nerf
Same as above
I have no opinion on these two skills nerf, because at some point they are really too op.
Resistance, passive skill, and parry nerf
In general, this makes Berserker more vulnerable than Survivalist. You can't nerf Berserker's self-healing skills and damage decreased skills at the same time, because this will make Berserker as fragile as glass.
When a large number of SC, QP, FP attacks, even with the help of medical soldiers, the berserkers will die due to excessive damage.
I think only nerf treatment skills are enough, otherwise Berserker will become the weakest profession.
THEN
Berserker
Overall, I feel the nerfs kinda missed the mark a bit. Some minor survivability nerfs were in order, but not this much. If anything else, the tankiness should've shifted over more to blocking, but mostly parrying - it's the passive tankiness the perk had which can feel a little bit too "noobfriendly".
However, I feel the huge
movespeed from Skirmisher is what makes the Berserker a "nooby soloist", while the tankiness is more what makes the perk useful for the team. The Berserker is now also more or less about as tanky as the Survivalist, which sounds like something is a bit off imo.
Also, I'm really surprised that the Parry-skill (can you just rename it to something else already btw? Like "Retaliation"? So it's less confusable with the actual mechanic of parrying?) was reduced in its timer so much, it feels aweful to use now (especially when it's often mainly used for the offensive boost, which makes it a really odd skill in the first place, imo). At least make it give some of its time back when you kill during the buff.
Also, Berserker still has unnecessarily
huge melee damage bonuses: Compared to base melee weapons, a Smash-Berserker deals 3,075x more damage per hit on headshots - if you account attackspeed as well, you deal 3,69x the DPS of a base melee weapon. How is that EVER gonna let melee weapons work crossperk-wise? Melee weapons need to have most of their power baked into the very weapons instead, and Massacre+Smash changed up so they don't pidgeonhole us to use solely Light or Heavy attacks respectively (make them about headshot+stumble versus attackspeed instead, so it's about playstyle, rather than about what button to use).
TL;DR:
- Slightly bring back a bit of the Berserker's tankiness, mostly baked into the parrying system (maybe some passive bonus?)
- Lower the Berserker's movement speed on Skirmisher.
- Bring back a better timer on Parry, and make kills during its timer give it back some of its duration.
- Move over a lot of the melee power into the weapons themselves, rather than giving it so much from the skills, so melee crossperking can actually become a genuine thing.
EVEN A GUY WHO DON'T PLAY BERSERKER !
( i didn't anwser because it take a lot of word for almost nothing, but as i anwser CitronVert i will aslo anwser to you're both post Whiteeel with less word )
No the zerker is not a low dps, i kill a screake in 3 headshot, 7 for fleshpound with crovel lvl 4( almost all weapon can 3hit kill a screake, but some of them like ion-thuster are more hard to hit the head and also are useless against Fleshpound so i use the crovel to take them down both easy as my main job his to focus this zed, ( also because the Crovel uses a cut attack for fast hits that kill all little zeds in one shot, and a bump attack for heavy hits, that kill gorefirend sirens bloat in one shot , big zed need 3 and 7 as i say ) Quarterpound take 3/4headshot but it the only weakness of crovel : there are a lot everytime so i don't focus the head of one but i focus to hurt them all at once. You'r aslo right, a new berserker who never focus the head gonna hit 10time and more a screake before he die, so a fleshpound maybye 20 and more and make all big angry for his team, so when you meet this kind of berserker, people shouldn't be shy to kick him out the game or anwser him to take other perks, i do it everytime because on ps4, 90% of berserker play like that.
You'r wrong, a good Berserker is able to defend a spot alone without runing and also, without ion or Hemoclobber, you are also wrong on "Berserkers are forced to go solo" he can play in team, here i can prove both of that ( i take a ramdom stream i made 1 years ago where i only play crovel, and i make a discription on every move i made to one shot zeds/kill big before they hurt me once even fleshpound, there is some gameplay i do to defend the team and also last wave i go alone without help of any heal but Skirmisher on a spot, so you don't have to look all 2hours if you look the description) there is both gameplay, a "solo berserker" as you say but he still around his team, and the defend berserker on the next game of the stream here he gonna just put himself front of a door once the zed are close ( i've should take long range weapon because i was useless on this game with my crovel ) :
I end the first game with 882kill, 440headshoot and 40big zed dead when i was with the team and i'm the only one who die once, but if the berserker die first that normal, he tank.
The berserker don't need health regen if he have resistance, i've already play a game moded with 40 player and zed deal a lot more of damage ( some zed one shot dealing 100+damage ) i was still able to stay alive with a medic, the bonecrusher and Dreadnaught/vampire, so if he need to be nerf somewhere, he should be nerf on his damage, or health regen (like Skirmisher and vampire, those nerf is good ) and even Dreadnaugth should be nerf but ONLY if they put him back his 55% resistance with parry.
Also i add here i've more than 3500h+ on the ps4 game that why the berserker you see on the video ( if you look ) can't be killed/is to strong, some player on ps4 even called me cheater; 3years ago when lvl up weapon wasn't release, i've always stay alive all 10wave with only crovel lvl 0 and railgun lvl 0 to kill bloat and husk (but i was moving between 2/3 spot to have my health back with Skirmisher), and when i training on berserker, i even play only with knife to learn dodge so i got a HUGE training to make me one of the best berserker of the game, and you can see it that i'm not a liar because i give you a video above and another one with a knife at the end of the post to show you the kind of training i got, ALWAYS IN HELL ON EARTH ( add 871.2h on steam because i start on ps4 as you can see on the video with the knife )
As a KF2 player with 2200 hours, my berserker play time is not very long and is not as good as the powerful bullet classes like gunners, sharpshooters, support, etc.But my friends and I have never felt that the Berserker was too powerful. I'll explain it below.
First of all, Berserker is the only Perk in the game who has to deal close combat with his enemies almost the entire time, which makes him have to take more damage than any other Perk.Berserkers are also the only Perk to fight Zed on their own without losing health, which requires the perk to be able to regenerate itself continuously.
Now, with Firebug, SWAT, Survivalist and other Perk enhancements, all classes except Berserkers have the ability to defend an area on their own. Berserkers, due to their low DPS, are prone to being breached by monsters when defending areas independently. The Berserker's ability to cover an area is probably the last in the entire game, whether it's the ability to quickly kill groups of Little Zeds , or the ability to quickly kill large Zeds.
To compensate for the lack of output, Berserkers have unique survivability.This is where he draws players to play. While some players are poor and solo ruining the experience of other players, this is not because of berserkers' skills, but because of powerful weapons, such as Hemoclobber and ion-thruster. These weapons allow an unskilled Berserker to run around the map and stay alive, but they don't help them kill Large Zeds, which in turn causes those dangerous zeds to become enraged and kill their teammates, destroying their experience in the game.
Berserker skills have not been changed in 4 years, I don't think it is wise to nerf a class at this time.How about adding new enemies to the game to curb Berserker strengths and make the game more challenging and fun?
THIS BOTH PLAYER
So after actually finding a server with people on it, I can safely say that Survivalist is currently a better Berserker than Berserker.
Even if you ignore that the time it takes for a Zerker to get into his most optimal range can also be the time spent for every other perk to shoot a zed group dead, the nerfs to Vampire and Parry are severe enough where even if you time your parries correctly, you'll still get chewed up by mobs like you're made of paper. Meanwhile, Survivalist has SWAT's Heavy Armor Training as a passive, Medic Grenades for ≤15 block loadouts, 15% extra damage for ranged weapons and faster reload speeds based on his Level 5 skill choice, 90% extra damage for melee weapons via Melee Expert and the same level of damage resistance that a Zerk with the Resistance skill would have... as a passive. Yes, i know that a Berserker with Parry active has a higher damage resistance than the Survivalist, though the Survivalist more than makes up for it by having a gun to soften his targets before engaging in melee
AND HIM
I don't normally post things here, mostly because I have no desire to get wrapped up in an argument with people. But in the spirit of providing feedback--WHICH IS THE PURPOSE OF THESE EVENT PREVIEWS--I think it is important in this case. This is my opinion, which is no less valid than anyone else's. I am not posting this to incur anyone's ire, but to give additional feedback to Tripwire during this preview. I have over 4k hours in KF2, and have been playing since the initial preview release. I play all the perks, but probably Survivalist and Demolitionist the least.
There is one argument against the current Berserker nerf that is very persuasive for me: The Survivalist is now a better Berserker than the Berserker is. The Survivalist? Seriously? With that being the case, there is something SERIOUSLY WRONG here. The Berserker's primary role has always been to go toe-to-toe with the zeds using melee weapons. That is now not viable on HoE. Were they OP before? Perhaps, but this nerf goes too far. Forcing the Berserkers to play using ranged weapons almost exclusively to stay out of harm's way does not fit the role they are supposed to fill. There has to be a better way to do this.
I have seen pleas by others here for Tripwire to ignore people providing negative feedback on the recent changes. This is absurd. Tripwire has always presented itself as being heavily reliant on feedback from the players. That means ALL the players, even the ones who disagree with you. Everyone has an opinion, based on how they approach the game, what perks fit their play styles, etc. Suppressing them is not going to provide Tripwire with an accurate sense of how the changes are being received by the larger player base. Please, let's hear what everyone has to say.
So, that's my peace. I hope that Tripwire monitors these forums, as well as others, and gives fair hearing to opinions across the entire player base--mine and yours.
Thank you.
ALSO THE LAST POST BEFORE I WRITE THIS ONE
A suggestion I've made since the KF1 days; Let Berserker have higher damage resistance values but limit the resistance to melee damage only. Berserker becomes good at dealing with swarms of melee zeds and even dueling the heavies but has to be extra careful around Husks, Sirens, and etc. This makes the Berserker play more around using cover, requiring him to play more tactically and less brainlessly.
We are not like you how just say " no no that a good nerf " without saying why it a good nerf or why is not a good one, even people asking a nerf berserker on Steam say what kind of nerf they want, not you.
We are not all berserker as say Whiteeel, but we all say than the nerf is not going in the good way with Resistance reduce.
We all are explain like i do or Kentai_Hibiki why Skirmisher and Vampir are a good nerf, but not parry and his resistance.
We are all think the same thing that Vegaboy3 the berserker don't have the job of Tank the zed with this nerf.
We are all here to say like Flashn00b saying the survivalist is a better berserker than the berserker.
We are all saying like Studly the nerf making the berserker is no longer viable to play with melee on hell on earth.
We are all like Pie1055 how suggest to make the berserker more weak front of all kind of zed he can't parry like sirens, Bloat or husk.
Next i think the same as Aze, resistance should be more on the parring, making all the Berserker who never parry, die front of zed
IN FACT WE ALL SAY THE SAME THING.
We are all say the berserker can be nerf, BUT WE ALL SAID HE SHOULDN'T BE NERF ON HIS JOB ! MAKING HIM NO LONGER USEFULL IN MELEE, and if you read the wiki HIS UTILITY IN DPS AND JOB IS WITH MELEE WEAPON ! ( can you imagine if you take firebug or any perks, and a nerf making him usefull with only 4 of his 10weapon ? yea ? then that the same thing)
Sorry for the ping everyone but we all trying the berserker nerf and we think the same for most of us, this guy thinking the nerf is "execllent" so i want to show him and ALL people who think the berserker is good like this, they are wrong, it not because they don't play a perks, that any nerf or improvement on this perks worth it.
If there is such nerf on a perks like gunslinger/sharpshooter or any other perks EVEN firebug because i don't like firebug,( it the most easy perks of the game, if you don't belive me i can also show you why in a short gameplay ) that reduce the ability to make they job, i will be here to say the same thing, like Whiteeel do, he almost never play berserker but he see this nerf is broken and come here, same with Studly, he usualy don't post... even me if you look on my profil and my first post i was like "a nerf ? well ok let see that can be fun" in first place i don't even complaints about a nerf, because i thought he will deal less damage to zed like this i won't be able to 3shot a screake, but maybye 5hit and making the screake able to hurt me, because he is one of the best dps once you play it well and that not normal, but as the nerf remove him his job, and not his damage, i'm here and i reply to you.
You are the only one with Aze ( don't know if he play berserker ) thinking the duration of parry is maybye a lot, but if you play in melee, no matter what you fight if you didn't parry a gorefriend, crawler, clot or any zed, you always get hurt more, so if you stay front of zed when you defend you'r team, the duration is Always be back because you need to parry to keep you'r health.( its even the only really good nerf that shouldn't be remove of this beta because it push the player to parry a lot more, making him more safe, of course without his resistance he will still die and parry is not longer a way to play, dodge is a lot better if he won't have his 55% resistance )
if you think i've play too much berserker, you probably right, but that make me one of the best in the game and if a player who mastery the Berserker like me won't stay alive at least without Dreadnaught,vampir and a good medic or Hemoclobber if there is no medic, then this perk won't ever be used on hell on earth with melee. AND as the wiki and all good player know, a berserker with HRG Teslauncher or range weapon, is a bad berserker, ( vlad and eviserator is not that bad but people still us the eviserator like a long range weapon, if they got any training with it, they will see with 15/20 of ammo chainsaw and one of bullet they could kill a screake in 2sec, so every berserker playing that weapon without any training are just a noob )
Also i wanna REALLY WANT A VIDEO of you'r gameplay on the beta in hell on earth of course ( and maybye before the beta, as you want ) and i wanna know how many hour you have on this game ( add ps4, xbox and pc timer if you start on because i was on ps4 5years ago and i move to pc last 2 years ) i alsmot have 3500h on ps4 because this was the only game where you fight zombie with a good gameplay of melee weapon, and i have 871,2hour on steam so if you add this i have 4000H+ on the game, if you don't belive me go there a take a look on every speedrun i made ( the best one Farmhouse 5:21 and Ashwood 5:24 are only on my channel because no one beat my previous run ) :
https://www.speedrun.com/killing_floor_2
Also the first world record i made when i was playing on ps4 like this you will see i'm not lying about i start years ago on ps4:
https://www.speedrun.com/killing_floor_2/run/zp40eo8z
Here a video i made on ps4, i was training myslef to dodge better and cancel hit because i only use knife so it not parry a lot on hell on earth ( as you can see the game is a lot more hard on ps4, i have a lot of video to show everyone why the game is a lot harder on ps4 :i got gorefriend who one shot : 100 health down in one hit and the spawn of zed can be front of you or just on you'r back, for this one : once i join the game 4/4wave, in 1min i got 2fp and 3 screake on me alone when i deal with little zed, and i kill them all .) :
Here a screenshot, i defend my team in team play but they all die, let me end up last wave alone with crovel lvl 0 and railgun, as you can see a guy say "so when the boss comes just let Uranuim ( me ) kill it while we sit back and relax okey guys?" it also show you i didn't lie with the player named "AQUA BLUE"
https://steamcommunity.com/sharedfiles/filedetails/?id=1681116173
Here the Video i share how a master like me play berserker, already share above for Whiteeel to show him the berserker can defend his team without be aways, as you can see there is still complaint about why i die, but they shouldn't complaints because i take 2xmore zed than the guy below me ( i say that to prove you, people complaint about only medic and berserker even when there are alive ).
: *edit , as the post show the video without looking the link, just look above and you will see a video named Killing floor 2 4000h+ perk berserker*
And here the stream i start on the beta and i get kill twice once with a random player :
( this stream that make me move to dreadnaught and vampire with hemoclebber once with people, usualy i never use this both skill because that make the berserker a unkillable perks before the beta, when any good berserker like me play this both skills he can't die and if you don't belive that, i can also make a video before the beta where i use both of them )
When you say "At least now people have to actually know what they're doing and not be carried by the resistance bonus" that mean all melee will die, i'm a good berserker and i know what i do when i fight a Fleshpound, screake or 2 husk like the video before the beta, but even with all the knowlege i have, i won't survive as you can see on the video beta without hemoclobber/dreadnaught/vampire, a weapon and skill i usualy never use. If his resistance is the same as the survivalist, then i will play firebug, because i will still eat all little zed, and like him i can still can keep the big zed aways from my team with microwave gun, like the berserker do even before the nerf, but without taking any damage.
If the berserker have his 55%resistance back with parry, Dreadnaught should be reduce but without it.
Now every perks is better than the berserker melee (i'm talking about any normal berserker, me i will still learn how to deal with this nerf, because i just enjoy playing melee and i'll probably die like a casual player ) even Demolitionist, this is first perk who need help to defend him but if you stay melee berserker, you will not kill faster and as much zed than him before die, so better take Demo and not a berserker melee, that what the nerf do.
I share all this link to show that i'm a master of this game, if you don't belive me then look those video/link, and as a master of this game and the master of this perks, i know that you say is "wrong" ( i want say Bullsh*t but i don't know if it alowed so i say "wrong" ) and you are one of this people i speak my post before, just a guy who don't want see any berserker on the game anymore. ( or if you are a berserker, you playing long range then you don't care of the nerf and you shouldn't be playing berserker, i can say you take it only because you are not able to stay alive in team or without his health regen and speed, i know that because you've say 3 perks you play the most and this 3perks is usualy the last one alive, Medic,Gunslinger,and then Berserker.)
(once again i say it and the wiki too "Your main forte is melee weapons" this nerf, is a nerf for his melee weapon, that push the only perk with melee weapon at range weapon like his 9other perk on hell in earth )
And if someone read this who only play sucidal or less, you don't know what look like a Hell in earth game, so i understand you found this nerf good, we all talking about a nerf on hell in earth so if you play in hell on earth in the beta, you will see the berserker that "never die", will die more fast than any perks if he play melee, and if a Berserker play with range weapon, he gonna run.
So please go ahead and show us how good do you use the melee berserker without healing of hemoclobber/medic/without runing and stay in spot CitronVerts because only weak player/team run or need hemoclobber to heal themself, and don't forget to use the beta because as i share a stream where i destroy the game before it with 6player, i also show a stream where i get kill by any kind of zed once on a beta with only one player. you can even stay in the map i try the beta : Bruning paris.
If you don't make a video i understand that you are less strong than me or other good berserker like some player here, but as you say "I'm a zerk player, probably with 2x more hours than most people complaining here" so you don't afraid to show us you'r skill right ?