exactly. it can be done, realistically or not, but affecting game performance is a whole new can of worms
Upvote
0
Well its not an engine limitation, in the truest sense of the Word, the problem is (as Ramm? explained a while ago) is that one could simply let Bullets go through static meshes, but this would result in no Bullet Speed Reduction which would result in people killing you through several Walls, and you won't get Decals on the Objects.d4v said:hahahaa stop using "engine limitations" as an answer to anything that cannot be in the game.
Unreal 2.5 does support bullet penetration and about 70% of anything people here say cannot be added becuase of "engine limitations"
It's up to the devs to put the work in to implement bullet penetration. The engine is fine.
Heinz said:so, to sum it all up, we don't need no stinkin' penetration.
um, in the game, that is.
Full_Metal_Yeti said:I agree! Sometimes it's very hard to get off without any penetration. I feel that we should limit servers to two players (to keep the server load down), with unlimited penetration!
Full_Metal_Yeti said:I agree! Sometimes it's very hard to get off without any penetration. I feel that we should limit servers to two players (to keep the server load down), with unlimited penetration!
Thats done client side according to ramm.Moz said:wait a sec, we have magic bouncing MG bullets. That must need alot of calucation. I'd rather have my bullet go through something instead of bouncing all over the place/
DudeWheresMyTank said:ok, i can understand why you can't let mgs and smg bullets penetrate, cause it would kill the server, but tank round that fire only once every 12-20 seconds should have some pentration ability. it's ridiculous to see a tank go hull-down next to a wooden fence and have it block all 120mm shells coming at it
malice said:So your suggesting letting the tank round just pass through the wall and hit the target? Just imagin all the complaining about realism after that one.
Then engine cant do destructable terrain/buildings so your tanks shells would just have to pass through things and not break them which would end up looking horrid and people whining about it.
DudeWheresMyTank said:we're not talking about complete 100% projectile penetration here. we're talking about those 3 extra calculations for realistic tank shell penetration physics that fire every 12-20 seconds. it's not too much to ask IMO
malice said:But its different with tanks shells. People dont expect a bullet to blow a building apart but they would expect a tank shell to. So a tank shell just passing through buildings wouldnt seem very realistic and since you cant really have destructable terrain and buildings in ROOST I really dont see how you would do this. Sure preforming those 3 extra calculations on a tank shell that is only fired every 10 seconds seems fine but again, it would just go through solid wall with no affect on that wall.
malice said:But its different with tanks shells. People dont expect a bullet to blow a building apart but they would expect a tank shell to. So a tank shell just passing through buildings wouldnt seem very realistic and since you cant really have destructable terrain and buildings in ROOST I really dont see how you would do this. Sure preforming those 3 extra calculations on a tank shell that is only fired every 10 seconds seems fine but again, it would just go through solid wall with no affect on that wall.