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Yet more specific "armor calculation" suggestions

malice said:
Seems like that is something which is doable. Would need to put a cap in game on the number of tanks that either side can use at any given time. So if you tank is disabled and you bail but the tank doesnt blow up. Another tank will no spawn in that tanks position so long as its there. Then maybe put a timer on it so that if it sits unused for X amount of time it blows up.
That's what I was thinking. Although if they add this in they will need to add in more places the tank can be damaged (crew, gun, etc).
 
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