Can't understand the obsession with some of you people for hanging onto the old stuff and wanting to see ports of old maps - I have only ever encountered this with Red Orchestra - I recall a brave few level designers attempting it on Unreal, Unreal Tournament and Unreal Tournament 2004 and even then they were massacred by the community if it wasn't up to scratch - I can only remember a few that actually made it through in one peice and played so if you have a shopping list of old 'favourites' forget it - it aint gonna happen - Ostfront is a step forward and big leaps have been made by the designers in opening up the designs and steering everyone away from the old stuff and showing the rest of you the potential for bigger more extreme battlescapes - I'd like to see that continue personally - move level design forward not backwards - make maps that thrill people with the 'new' gameplay elements, the new material you can introduce and all the new art content - above all it's the thrill of creating a brand new map with a brand new scenario - that's what I'm looking forward to - I certainly have never made a port of any of my old Unreal Tournament maps and I have no intention of doing so - they were 'one off' creations for that particular game - sure I could have converted them over with newer bells and whistles but I probably would have been accused of trying to hang on to past glory in an attempt to rehash a level that played particularly well on some servers - not good for the original creator and certainly not good for players who crave for something new
So - my advice is if you ABSOLUTELY have to port an old map for whatever reason you better make damned sure it's good - and when I say good I mean tons of new stuff - a face lift of monumental proportions and a 'homage' to the original - not a copy - you will be laughed out of the building
Lruce