SiFi said:Also, sometimes a company will decide that they "need" a bigger playerbase for the sequel to their incredible action/platformer set in ancient persia, so they add in more acrobatics (which is good), more combat options (which is nice), then dumps them both into a disjointed story with horrible voice acting and an ugly "gothy" look, that just doesn't come together in the way the first one did. Besides destroying all the character progression that happened in the first game. Thereby destroying the loyalty of the fans of the original.
I'm assuming you're referring to Prince of Persia 2: The Warrior Within.
I actually liked the look of the game and the concept that the prince has been on the run day and night for years from an unstoppable creature. However, the execution was horrendous. Numerous bugs existed in the game - and I'm talking game-ending-oh-my-god-I-have-to-****ing-start-over??? type bugs that corrupt your saved games. It's also the first console game I've ever played where I fell through a map....
In addition, only by reading a third-person walkthrough on IGN was I made aware that I needed to get a certain weapon in order to fight the Dahaka creature. Without this weapon, you only fight the queen, which is far less satisfying. But unlike, say, Ocarina of Time's Biggorron Sword, there is no way to backtrack and acquire any sand tanks you missed (the key to getting this weapon).
What pisses me off is they don't TELL you that you need this. I mean, yeah, extra sand tanks are great for your health, but they should not be a requirement for fighting the main villain of the game.
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