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Tanks break fences/push down trees

Yeah I agree. While it is historically correct to have the fences around all the little Russian peasant homes (which is the style they did, each house was enclosed by a rectangular fence), make the villages ravaged by battle damage so that most of the fences are blasted down, then it looks realistic and doesn't hinder the tanks!
 
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Jack said:
It wasn't scripted: entirely dependent on the player's actions.


Just load up a multiplayer game of CoD:UO and watch people in the tanks, they will knock trees over.

Not all trees and lamp posts in UO were able to be knocked over. The tanks in UO had the same problem with getting stuck on trees and fences. The UO tanks would blow up though when you got them stuck. :eek:
 
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On another note...lets talk about it from a realistic aspect?

Did Tanks generally knock over fences and trees?

Probably not IMHO.

Too much risk.

Tank tracks are not the invinsable.

Fence wire could get caught up in the track and bugger your track. And you would be a stagnent shell.

Generally Tanks avoided running over anything that was not dead or just mud.

Speaking off...prehaps we should have dymanic Mud in some maps?

Mud that that just appears? and all of a sudden your embedded?
 
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We can do this. The only downside would be none of you would be able to play the game because of the insane netwok trafic. Each breakable object equals 1 network relevant actor on top of: players, weapons, tanks, vehicles. And these total should be < 300 at any given time or situation on a map.
There's a reason why almost no game is able to do this yet especially in a multiplayer enviroment. And we are no exeption.
 
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