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Review from AG.RU - 88% (Good)

RUSSIA_MOSCOW

FNG / Fresh Meat
Mar 27, 2006
1
0
http://www.ag.ru/reviews/red_orchestra_ostfront_41_45
88% (Good)
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can fight with Battlefield 2
and
can kill Day of Defeat: Source
(c) Ag.ru
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eng link af review
http://www.translate.ru/url/tran_url.asp?lang=ru&direction=re&template=General&cp1=NO&cp2=NO&autotranslate=on&transliterate=on&url=http%3A%2F%2Fwww.ag.ru%2Freviews%2Fred_orchestra_ostfront_41_45
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Text from AG.ru (c)
The Present masterpieces often come without the invitation. Long before prime-ministers we guessed, than us will manage to amaze founders Battlefield 2 Or The Elder Scrolls 4: Oblivion , got a grasp of avaricious lines of official press releases and tens times scrolled videoclips. And here Red Orchestra... It Is assured, that the majority of readers (except for professional network players and historians) in general for the first time sees this word-combination. System requirements

Pentium 4/Athlon XP 2.4 GHz
512 Mb of memory
The 3D-accelerator about 128 Mb of memory
2 Gb on the winchester
Recommended requirements Pentium 4/Athlon XP 2.8 GHz
1 Gb memories
The 3D-accelerator about 256 Mb of memory
2 Gb on the winchester
The Internet-connection 256 Kbps

However, even in the rotting world "chistogana" on a regular basis there are miracles. Who would think, that nobody known studio, having armed bearded Unreal Engine 2.5, will make mighty competitor Battlefield 2 Also will lay on lopatki small fry like Day of Defeat: Source ? Whether I Could assume, what I shall seriously discuss advantages and lacks of a rifle of Mosin (with a "revolutionary" bayonet and manual emission streljanyh sleeves), including its weapon of a victory over valiant multiuser fight? In shape Red Orchestra surprises resolutely all.

The Red label
If to speak in plain terms, RO - obvious clone Battlefield 1942 . In a role "zavlekalochki" the Second world surroundings has acted non-standard for "streljalok" on motives. East front till now did not receive honour to become the main theme ekshena, born in the West. On the one hand - ideologically grounded German army, with another - fearless parts RKKA... Americans simply are not present, and in view of last tendencies of the industry (in Battlefield 2 And Battlefield 2142 For Russia to search it is not necessary) this modest popular scientific fact beats in the heart, forcing to grow fond of game still before slow Steam will finish installation.
Bewitching distinctions were found out in infinitely important "trifles". For example, in Red Orchestra there is no indecent dagger on a nose - it is necessary to combine a sight with a front sight. Have decided to use cunning and take advantage of a marker? Here to you not The Regiment , and the bullets which have been let out " from a hip ", fly very approximately. To shoot someone in an emphasis from the automatic device not a problem. But if opponents 3-4 meters - divide business a pipe.
Movement by dashes is unique way to prolong a life. To understand, why precious "stamina" quickly flows away and it is slowly restored, jump at a leisure on slushy spring poljanke in squelching kersey boots and with a weighty holdall behind shoulders. " Fire of covering " - the next focus inaccessible to understanding of developers of "pop" shooters. Slices of lead flying in immediate proximity from a head thoroughly "zamylivajut" the screen, stirring adequately to perceive the validity. "Clever" people there and then will run to disconnect "bljur" (and at the same time and a grass overlapping the review), but I would not advise so to act. Playing Red Orchestra, it would be desirable to win fairly.
And to be developed is where. The Baker's dozen of cards gives weight of opportunities for productive leisure. "Arad" with the boundless fields purposely "grinded" under tank fights. "BaksanValley" with eternally drizzling rain and passing from hands in hands "sights". "Barashka" - behind the ridiculous name sprjatana hot massacre for the bridge. "Basovka", allowing on own skin to experience "charm" okopnoj wars. " Caucasus " with romantic ruins and narrow mountain tropkami... Each level is in own way good and totals many admirers (even pastoral Ukrainian small villages from "HedgeHog" had admirers). To inhabitants of the former USSR are especially interesting polurazrushennye Odessa ulochki and ruins Stalingrada. Alive history. Well, and certainly, it is impossible to hold back about hotly favourite by me "Konigsplatz". Put a final point in the ruthless conflict of the nations storm Rejhstaga deserves " five with plus " irrespective of, under what banner you are at war.
So high estimation it is worthy the schedule. Admonitions "hardkornyh" the layers of the population convinced, that the computer game a priori is obliged to be strashnenkoj, have been ignored. The visual component is looked not bad though does not hold out up to Battlefield 2 Or Call of Duty 2 . And other " elements of violence " really frighten blood. In Red Orchestra there are no rivers and lakes of tomato juice from 25 to Life , no less than other-wordly sterility Medal of Honor . Struggle of modes appears practically in a documentary kind. " prokljatyj the fascist ", having received a butt in a forehead, loses a helmet, the artilleries which have got under distribution of the poor fellow a swallow soar up in skies, in bushes it is possible to come across someone's leg torn off by explosion... To save up our nerves and operative memory, corpses, having lain down a minute, thaw in air sated by hatred.
Symmetry definitely not on an interior to founders Red Orchestra. Cards are not balanced absolutely not, but it not the occasion to shout, and a pleasant variety. Here and there the victory floats on a surface, and in the next area it should be pulled out nails and a teeth. Protection of the churchlet forgotten in mountains will not demand from you improbable talents, however terrible intifada in Stalingrade will be forgotten neskoro - to me all few times could be seen, that valorous Red Army men gained there top. Game offers us three basic types of entertainments - "attack", " defense of a position " and " struggle for territories ". Do not assimilate to beginners who run after district in searches "fragov" and adventures. Read "briefing", closely study the plan of district, use artful impacts from flank and rear, and glasses will fall down, in abudance.
Granatoj and a bayonet-knife

Division into classes in Red Orchestra is those - "strelok", " strelok avto " (the fighter with a semi-automatic rifle), "avtomatchik", "pulemetchik", "sniper", " komandir otdeleniya ", "saper", "PT-soldat", " ekipazh tanka " and " komandir tanka " (the difference between two last "roles" is ridiculous). The quantity of vacancies is strictly limited. However, "Mosinyh" will suffice on all. To ingenious system of groups from Battlefield 2 , alas, has not got armchairs in an orchestra, and serzhantskie stripes do not give special privileges, except for the right of a call artpodderzhki.
Samples of arms are perfectly familiar to any player. Archaic rifles confuse with supernatural accuracy (with it primirjaet only koshmarno slow rate of fire). Difference "snajperki" from ordinary Mosin-Nagant - in namertvo to the fixed optics. To find upravu on obstinate vzbrykivajushchy PPSH experience - even on average distances from " the guerrilla automatic device " will help sense a little. To master confused "Pantserfaust" it is even more difficult. To hit the mark, it is necessary to estimate "by eye" distance and to change a corner of an aiming. The anti-tank gun where is more humane to the owner. Here it is important to steal up to a caterpillar monster from the necessary party though sometimes tolstennaja the reservation maintains impact.
The Sapper struggles with technics much more effectively. The tank keen by dispute on sense of life, represents an ideal victim. Hatches are battened down, minimal - crew for what will not notice visibility hrabretsa with bag hardly filled by dynamite. It is a pity, more than two charges in hands do not give. To fill up boezapas it is authorized in a warehouse, and enemy harchi on taste is not worse native. Born saboteurs sooner or later will get hold of fighting trophies. The Soviet infantryman with well-known STG-44 (ill-wishers consider, that Kalashnikov has copied from it forms AE-47) or MG-42 (the best machine gun in game) is stylishly. The main thing - to overcome the interface stirring freely to change "guns".
To operate tanks marvellously it is convenient. The parity "gameability/realism" is chosen really is masterful. Developers were kept from temptation to transform the project into a rigid simulator and have not lowered up to level Battlefield 2 . For comfortable game it is necessary two persons - the driver and arrows. Basically, it is possible to consult alone, but consider, that the instrument will be recharged only in the event that in a tower somebody sits (to maneuver, evading from enemy fire, it is impossible). The mode " from the third party " for the clear reasons does not function. Through a viewing crack gansa it is not visible? Try to get out in "window leaf" (together with the impregnated smell of gunpowder a breeze there the stray bullet at times flies). Firm trees and fences - the "skeleton" which has got Red Orchestra by right of succession from series Battlefield. Such I, unfortunately, have got used To reserves, however never to them I shall reconcile.
Depresses a limit on 32 players. Game on completely hammered server - more likely exception, than a rule (people constantly comes and leaves), and many cards without problems would pull also more serious "traffic". At the worst there are "boats", unfortunately, improbably stupid and reminding walking zombi.
The Filters protecting us from "cities-phantoms", - one of doubtless advantages Red Orchestra. It is not enough adjustments, but all near at hand. Destruction "chiterov" is put on a stream. If illegal actions will mark round the clock on guard of the native land " VAC Shield ", for the infringer waits lifelong "ban". Fear before punishment together with its inevitability have worked - virtual "swindlers" to me did not meet yet. Rates are too high to risk, as records will not bring ranks and medals.
In summary I shall mention voice communication. At playing the "entering" message gromyhanie fight it is muffled. And I am sincerely glad, that Germans mutter in the cleanest German, and our compatriots - in Russian. An another matter, that they speak. The domination mata somehow can be endured, unlike a unexpected phrase " to Bobruisk, animals! " (glance in section "insults"). Thanks Russian-speaking testers - "have done an ill turn". The Same it is necessary to tell and about a free passage about people of nonconventional sexual orientation who, in strict conformity with words of a song, "go". I trust, that " the Pig-iron fast walker " - abruptly and alternatively, here only in a context of game similar "humour" is not entered at all.

Fight in a adult way
Quintessence of war. The first bulletproof hit of 2006. A magnificent gift for judges of a genre. Uniqueness Red Orchestra that, addressing to the worn out theme, it gives the freshest impressions. This feature has forced me to shut eyes to fine technical defects (sometimes the card is loaded, and connections to "host" do not occur) and absence rangovoj systems. Having accustomed in severe, but is more tremendous fair and vsamdelishnom the world of game, it is difficult to look without an indulgent smile at series Call of Duty, Battlefield 1942 Or Day of Defeat .



88% - GOOD
 
Its a pretty cool review, very well written.
/edit Basically, the author talked about how original and refreshing the game is. He commented on the funky recoil of some SMGs, and extreme accuracy of bolt action rifles. He liked the German voice commands, but was disapointed by the Russian ones.

The Same it is necessary to tell and about a free passage about people of nonconventional sexual orientation who, in strict conformity with words of a song, "go".
That made me chuckle a little :)
 
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Awright, here it is. The original writer is very tallanted, and I did my best to translate it into English. Hopefully its more coherent than the online translation :)



"The true works of art usually come unexpected. Long before their release, we would wonder how titles such as Battlefield 2 or Elder Scrolls 4: Oblivion would impress us in the near future, scavenging for bits and pieces of information and watching the game trailers over and over. And then there is Red orchestra... I'm sure, that a lot of us (except for professional online gamers and hardcore historians) see this title for the first time.

But in the world of game developing, miracles do happen sometimes. Who would have thought that a previously unknown studio, armed with an "bearded engine" UE 2.5, would create a mighty competitor to Battlefield 2, and lay Day of Defeat: Source flat on its back? Could I have possibly imagined myself considering advantages and disadvantages of the Mosin rifle (armed with a revolutionary era bayonet, and a bolt action system), calling it the weapon of victory in a fast multiplayer battle? In the character of Red Orchestra, everything will surprise you.

The Red Mark.
At first glance, RO may appear as a direct clone of Battlefield 1942. To attract more attention, an unconventional setting for a first person shooter was selected. To this day, the Eastern Front had yet to be the main theme of an action game developed in the West. On one side, the iron willed German army, on the other - the fearless divisions of RKKA... There are no Americans, and considering the latest tendencies of the industry (no need to look for Russia in BF2 and BF2142) this small fact strikes the heart, forcing you to love the game before Steam bothers to complete the installation.

The most amazing differences are seen in the "smallest" features. For example, Red Orchestra lacks the indecent crosshair, forcing you to target the enemies using iron sights. Want to try and put a dot in the middle of your screen? This is not The Regiment, and bullets fired from the hip, are very imprecise. To kill somebody at point blank range is no problem, but if there is 3-4 meters between the opponents, it becomes more of a challenge.

The only way to stay alive is sprinting from cover to cover. To understand why the valuable stamina is quickly used up and regenerates slowly, try hopping around in jackboots and a stuffed backpack on your free time. "Covering fire" is another surprise, which seems to be avoided by developers of "popular" shooters. Chunks of lead flying close to your face thoroughly blur the screen, making it difficult to observe the surroundings. "Smart" people will immediately run and disable blur (along with vegetation that sometimes blocks your view), but I wouldn't recommend it. In Red Orchestra, the game makes you want to win fairly.

There is lots of room to maneuver. The thirteen ("devil's twelve" in Russian) maps give provide a ton of possibilities for active recreation. Arad, with its wide opened areas, specifically designed for tank combat. Baksan Valley with its continuous rain and landmarks that constantly change hands. Barashka - behind the silly name hides a ferocious battle for a bridge. Basovka, which allows you to experience first hand the "joys" of trench warfare. Caucasus, with its romantic ruins and narrow mountain passes... Every level is good in its own way, and attracts a number of followers (even the rural Ukrainian villages of Hedgehog found their supporters). The citizens of ex-USSR will find the streets of Odessa and the ruins of Stalingrad particularly interesting. It's a living history. And, of course, I cannot remain silent about my personal favorite, Konigsplatz. The assault of Reichstag that defined the end of the conflict of great nations deserves a "5+" (A+), no matter what side you fight for.

The graphics deserve the same high mark. The desires of hardcore gamers that the really good games must look ugly were ignored. The visuals are good, although they do not measure up to Battlefield 2 and Call of Duty 2. Blood and other gore elements are truly horrifying. Red Orchestra doesn't offer rivers and lakes of tomato juice of "25 to Life", nor is it sterile like "Medal of Honor". The struggle of the regimes is presented almost documentarily. "The damned fascist", after receiving a hit to the head with the stock of a rifle, loses his helmet, and the poor bastards that get hit by an artillery barrage are thrown up into the air. Sometimes you will find a leg that has been torn off by an explosion lying in the bushes... In order to preserve our sanity and RAM, the bodies disappear after about a minute and a half.

The developers of Red Orchestra are clearly opposed to balance, it seems. Most maps are completely rid of it, but it is not a reason to complain, rather a nice surprise. Sometimes the victory is easily achieved; sometimes you have to tear it out with your hands and teeth. The defense of a ruined church in the mountains requires no special talents, but the epic battles of Stalingrad will not be soon forgotten - I have only seen the Red Army win a couple of times. The game offers us 3 different types of entertainment: attack, defense, and fighting over territories. Don't follow the example of some new players, running around in search of some frags. Instead, carefully read the briefing, study the map layout, attack your enemies ruthlessly from the flanks or the rear, and your scores will climb.

With Grenade and Bayonet.
The class divisions in Red Orchestra is as follows: Strelok, Strelok-avto (armed with a semi automatic rifle), avtomatchik, pulemetchik, sniper, komandir otdeleniya, saper, PT-soldat, komandir tanka, ekipazh tanka (although there is little functional difference between the last 2). There is a specific number of vacancies for each class, although there are enough Mosins for everyone. The genius squad system of BF2, unfortunately, did not find a place in this game, and the status of an officer offer little advantage besides being able to call in artillery.

The kinds of weapons are familiar to almost every player. The archaic rifles surprise with their exaggerated accuracy (which is compensated for with extremely low rate of fire). The difference between the sniper variant and the regular Mosin is the scope. Experience will help taming the obdurate PPSh, although even on medium ranges the "Partisan's Avtomat" is pretty much useless. Getting used to the Panzerfaust is even harder. In order to hit the target, one must estimate the distance and change the targeting angle. In this respect, the AT rifles are somewhat more forgiving to their user. All you need to do is sneak up on a steel beast from a right direction, and he is done for. Although sometimes the thick armor will withstand the damage.

The sapper is more effective at combating vehicles. A tank, while occupying itself with the ultimate question of life, presents an ideal target. With the hatches closed, and the visibility minimal, the crew will never detect a brave soldier carrying a bag filled with tightly packed explosives. Unfortunately, 2 satchels is the most you can get. It is possible to rearm at the nearest supply point, and "the enemy's food is just as good as your own"(referring to being able to resupply at enemy depots). The natural born saboteurs will sooner or later find themselves swimming in war trophies. A soviet infantryman with an STG-44 (believed by some to be the predecessor of AK) or an MG-42 (the best machinegun in the game) is nothing short of stylish. All you have to do is battle the controls that make it somewhat difficult to change weapons.

Controlling the tanks feels very natural. The balance of "game play/realism" is masterfully selected. The developers resisted the urge to turn the game into a hardcore simulator, while at the same time did not sink to the level of simplicity of Battlefield 2. For an enjoyable game, 2 crewmen are recommended - driver and gunner. Although you can manage on your own, maneuvering and reloading the cannon at the same time is impossible (somebody has to be in the turret). The third person view is disabled, for obvious reasons. Can't see anyone through the viewing slits? Why not open the hatch and look around! Invincible fences and trees are a legacy of Battlefield, still present in Red Orchestra. Although I am used to these conditions, I will never accept them for granted.

The 32-player limit is unfortunate. A full server is more of an exception than a rule: people are constantly coming and going, and it seems that most maps could handle a more serious traffic. For those who are desperate, there are always bots, but they are unfortunately rather unintelligent and remind me of zombies.

The filters, protecting us from "ghost towns" are one of the definite qualities of Red Orchestra. The extermination of cheaters is a priority. If illegal acts are detected by VAC shield, that stands defending the motherland 24/7, a permanent ban awaits the violators. The fear of punishment combined with inability to avoid it seems to work, I have yet to find a cheater. The risk are too high, considering that high scores will bring neither promotions nor medals.

In conclusion I would like to mention voice communication. When listening to an "incoming" message, the sounds of the battle are slightly muted. I am extremely glad that the Germans speak in pure German, and our compatriots- in Russian. What they say is a completely different ballgame, however. The overdone cursing can be tolerated with some effort, unlike the unexpected phrase "to Bobruisk, animals!" (refer to the "insults"). Thank you Russian testers - you have served us "well". The same should be said about a passage discussing individuals with unconventional sexual orientation, who, in a strict accordance with a popular song "are coming". I do believe that "Chugunnyi Skorokhod" is cool and alternative, but the humor does not exactly fit with the context of this particular game.


The Fight for Grown Ups.
The essence of war. The first bulletproof hit of 2006. A great gift for those who value the genre. The uniqueness of Red Orchestra lies in that, while approaching an overused theme, the game offers the freshest new experiences. It is this uniqueness that has helped me close my eyes on some small technical problems (sometimes the map loads, but you do not connect to the server) and the lack of a ranking system. After getting familiar with the cruel, yet unbelievably fair and realistic world of the game, it is hard to look at the series of games such as Battlefield, Call of Duty, or Day of Defeat, without a grin.


By: Mikhail "Xirurg" Khromov"

Phew, that took me a while. Very nice exersize, though.

EDITED BY Alan Wilson after speaking to the original author (Thanks, Mike!).
 
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