Jack said:What bothers me is that the number of servers is dropping. It was touching 500 over the weekend, but now is down to 398.
If server numbers are going down, that shows the people running them don't think it is worth their money to maitain a server for extended time, which isn't a good indicator.
Normally when a game is released, it goes steadily up till a climax point, then players numbers level off. With ROOST, the numbers appear to have already reached that climax, as server count is now going down as oppossed to climbing like it was last week.
Granted, the retail box will boost numbers, but people have to keep in mind that the same processes will be in effect for those that buy retail as for those that bought it over Steam.
We will probably see a large spike when the retail release hits all over the world, but then after a week, it too will probably begin to fall off and level out.
I think the realistic nature of the gameplay truly is the big thing in ROOST keeping most gamers away. Graphics and physics cant be as large of a factor as people claim....if they were, what the heck are MoH:AA, BF42, and BF:V doing way up on top of ROOST?
The fact is that I think ROOST looks as if it is following a curve more usually associated with sim games. Their online communities are never as huge as those of the mainstream fps games, but they tend to be more solvent and dedicated to their respective sim.
the server stat you point to is irrelevent for several reasons, the first of which is that at a minimum a server rental contract is a monthly thing. no way some have been cancelled already. secondly, there's a bug in the in-game browser that has servers disappearing after a time, and they will only re-appear again after the server is re-started. That issue is being worked on, IIRC.
The overall "advertising" exposure of this game is far less than any other of the above mentioned titles by far. TWI cannot compete with the advertising budgets of the big companies. there were TV commercials for CoD2 fer chrissakes. of course they are going to draw more players.
The second part of your post makes more sense, and it's this; most FPS gamers are twist/jerk festival lovers, the stat whores, the run & gun and bunny hop crowd. that's just the way it is. this game will never attract those kinds of players, and thankfully so. those kinds of players have ruined (or attmpted to ruin) almost every FPS I have played, and I have played them all. the only way to avoid them was to play on well-admin'd servers with strict rules.
it is my considered opinion that RO:O will establish itself in a nice market nitch, with a comfortable amount of players, servers and a viable modding community (the After-Hourz guys come to mind there). this game does not have "mass market" appeal, and frankly I am glad that it does not. because with mass market comes the dregs!
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