SgtH3nry3 said:Is this the SM3.0 trick, or are these multiple tricks applied?
Or is this just regular "Full/Extra/Ultra"-mode?
This is with water 4 (vertex shader 3).... on GF6800GT.
Reworked water render
To see the updated water render please modify the Water section in the file conf.ini in the [Render_OpenGL] section.
Water = 0 or 1
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