First post
First post
I read about ideas for a convoy/escort game mode. Great! Allways wanted it for CoD:UO.
Picture this:
Team A has to drive a vehicle or a number of vehicles(could be anything from a tank to a transport) from start to finish but the vehicle(s) has/have to pass one or a set number of Check Points (the Convoy should have a choice of routes but should not be unlimited or absolutely free because that would make the job of the Ambushers very very difficult).
Team B is assigned to Ambush at one of those Check Points or in the area of the Check Points.
If there was only one route or one Check Point/choke point things would get predictable and boring and the Convoy team wouldn't have a chance (theoretically).
Several Check Points would split the Ambushers so the Convoy doesn't necessarily get the whole Ambushing force on them at once.
Ambushers have the opportunity to reorganise after someone spots them
and the Convoy team has the opportunity to create diversions at the other Check Points to fool the opposition.
I also picture the Ambushers to be able to eliminate routes by destroying a bridge for instance or to be able to create a blockade.
Here is an example map (I know it's not very good, but it helps the imagination, I hope)
To the left is the "start" and on the right there is the "finish".
Pink flags represent Check Points. Red blobs are buildings. Blue is water ofcourse
This would probably require specifically designed maps but with a growing community and a lot of enthousiastic mappers and modders this could be a success.
P.S. I played in a community where roundbased games (1 life/round) are very popular (Search & Destroy, Retrieval). I allways liked that kind of gameplay because you get more out of suppression situations (with absolute respawning or too many lives per round people will tend to "Rambo" and don't care about dying). This would also require specially designed maps with a roundtime limit so people who die don't have to wait too long. Spectating teammembers when you run out of lives or when you die in a roundbased game should be introduced so people don't get bored to quickly.
This last bit obviously has no connection with my idea of a convoy game. Just a remark about roundbased or very limited respawning game modes.
First post
I read about ideas for a convoy/escort game mode. Great! Allways wanted it for CoD:UO.
Picture this:
Team A has to drive a vehicle or a number of vehicles(could be anything from a tank to a transport) from start to finish but the vehicle(s) has/have to pass one or a set number of Check Points (the Convoy should have a choice of routes but should not be unlimited or absolutely free because that would make the job of the Ambushers very very difficult).
Team B is assigned to Ambush at one of those Check Points or in the area of the Check Points.
If there was only one route or one Check Point/choke point things would get predictable and boring and the Convoy team wouldn't have a chance (theoretically).
Several Check Points would split the Ambushers so the Convoy doesn't necessarily get the whole Ambushing force on them at once.
Ambushers have the opportunity to reorganise after someone spots them
and the Convoy team has the opportunity to create diversions at the other Check Points to fool the opposition.
I also picture the Ambushers to be able to eliminate routes by destroying a bridge for instance or to be able to create a blockade.
Here is an example map (I know it's not very good, but it helps the imagination, I hope)
To the left is the "start" and on the right there is the "finish".
Pink flags represent Check Points. Red blobs are buildings. Blue is water ofcourse
This would probably require specifically designed maps but with a growing community and a lot of enthousiastic mappers and modders this could be a success.
P.S. I played in a community where roundbased games (1 life/round) are very popular (Search & Destroy, Retrieval). I allways liked that kind of gameplay because you get more out of suppression situations (with absolute respawning or too many lives per round people will tend to "Rambo" and don't care about dying). This would also require specially designed maps with a roundtime limit so people who die don't have to wait too long. Spectating teammembers when you run out of lives or when you die in a roundbased game should be introduced so people don't get bored to quickly.
This last bit obviously has no connection with my idea of a convoy game. Just a remark about roundbased or very limited respawning game modes.
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