I think that having bouncing nades would add to the gameplay and make it more realistic. Right now the nades stick to anything. Case and point: throw a nade at a wall...and it'll stick to it.
I guess we'll have to wait until the Unreal Engine 3.0 version of Red Orchestra...elyK said:Yeah, its kind of impossible for grenades especially the potatoe masher to bounce, seeing as how they are steel. They should roll better though imo.