I like this game, I don't love it but I like it. I also think that I will grow to like it even more the more I play it, maybe even love it one day.
However to all those folk who say the visuals are excellent I can say only one thing. THEY AREN'T.
This is not the fault of the developers who have done an excellent job with the tools at hand. Doesn't it make you wish though that they had been given the latest UNreal engine to work with, or had won a "Make something Source" competition instead.
Compared to the visuals of DODs and COD2 the visuals are very basic and look exactly like they are, a three year old engine. Playing DODS and cowering under a window whilst machine gun fire shatters the glass above me and peppers the wall behind me, is stunning and even terrifying. This is just one of the things that this engine cannot replicate.
Compared to the stunning (except for the player models) vistas of DODS and COD2 (including the player models) they pale somewhat.
Even at 1600*1200 with all the graphical niceties turned on (except HDR bloom which really doesn't work that well) it justcan't compare.
But on the plus side the slow paced gameplay is just my cup of tea.
I like the iron sights for aiming the rifles but I believe you should be able to spray and pray with a sub machine gun, after all thats how they were used during the war. The soldiers didn't stop to look down their iron sights when assaulting a trench for example. Qucik jump in and spray that mother.
The snowy levels especailly the tanks one (can't remember what its calleed) look very bland and the water effects are awful. I think the tanks work OK though, no real problem with them.
In conclusion. Someone please give Tripwire the use of a proper modern engine and let them make this game the way it should be. Then it'll wipe the floor with everything around it, including the impressive and beautiful BF2 (wrong war that one though)
However to all those folk who say the visuals are excellent I can say only one thing. THEY AREN'T.
This is not the fault of the developers who have done an excellent job with the tools at hand. Doesn't it make you wish though that they had been given the latest UNreal engine to work with, or had won a "Make something Source" competition instead.
Compared to the visuals of DODs and COD2 the visuals are very basic and look exactly like they are, a three year old engine. Playing DODS and cowering under a window whilst machine gun fire shatters the glass above me and peppers the wall behind me, is stunning and even terrifying. This is just one of the things that this engine cannot replicate.
Compared to the stunning (except for the player models) vistas of DODS and COD2 (including the player models) they pale somewhat.
Even at 1600*1200 with all the graphical niceties turned on (except HDR bloom which really doesn't work that well) it justcan't compare.
But on the plus side the slow paced gameplay is just my cup of tea.
I like the iron sights for aiming the rifles but I believe you should be able to spray and pray with a sub machine gun, after all thats how they were used during the war. The soldiers didn't stop to look down their iron sights when assaulting a trench for example. Qucik jump in and spray that mother.
The snowy levels especailly the tanks one (can't remember what its calleed) look very bland and the water effects are awful. I think the tanks work OK though, no real problem with them.
In conclusion. Someone please give Tripwire the use of a proper modern engine and let them make this game the way it should be. Then it'll wipe the floor with everything around it, including the impressive and beautiful BF2 (wrong war that one though)