I present to you these screenshots from a little tweaking I forayed into. Seems the Dev's hid the "OpenGL" renderer in the ini file. Check these out.
(Not on a really spectacular system. P4 3.0ghz, 1gb ram, GeForce 6800GT)
(images are rather large, so wait for loading).
Then again, maybe everyone else is seeing this, and this is what their complaining about. But damn. Blew my socks off personally.
Only question I have, is the dynamic frame rates. I've been trying to come up with a good combination of resolution, and detail to keep a steady framerate. For example, the screenshots above, we're getting frame rates of 60+ at the beginning of the round. But halfway into it, things started getting jerky, yet system resource manager said I still had plenty of processing power left, and more than half of my ram left. I'm curious as to what the issue may be.
Either way, 4 hours of fun tonight. Great job Dev's!
(Not on a really spectacular system. P4 3.0ghz, 1gb ram, GeForce 6800GT)
(images are rather large, so wait for loading).
Then again, maybe everyone else is seeing this, and this is what their complaining about. But damn. Blew my socks off personally.
Only question I have, is the dynamic frame rates. I've been trying to come up with a good combination of resolution, and detail to keep a steady framerate. For example, the screenshots above, we're getting frame rates of 60+ at the beginning of the round. But halfway into it, things started getting jerky, yet system resource manager said I still had plenty of processing power left, and more than half of my ram left. I'm curious as to what the issue may be.
Either way, 4 hours of fun tonight. Great job Dev's!