Thanks TW for making such a great game.
Although for us BF players, we have our likes and dislikes, but we will get used to it. The game is new, and those who are complaining, should look back and see that COD/BF/ Etc... has gone through many patches to be where it is. I'm sure we will see many patches here as well.
Now on to my competitive comments.
Devs, will there be a competition pack/patch/etc... in which we can use for ladders/leagues. I love how the game is played, pub wise... but in competition we look for a few things.
1. Recapturable bases- I feel that if you have competition how it is played now, then things will die quickly. Forcing you to capture one base before moving on to another doesn't give us many options. We like to split up and attack certain bases with certain vehicles/personel. As well as which bases to defend with what, and which ones are more important to hold.
2.Weapons- It restricts us on the amount of weapons we may use. Some situations such as matches, clans might have a need for 2 or more snipers in certain areas, as well as the other classes. Just a thought.
3. Point System- A point system would be nice for teams to know who holds the majority of the bases longer...etc.. Maybe give each team a certain number, and each kill lowers the enemies rate. (Maybe a Kill to Death Ratio would be nice top, so that us who care about our KDR's can brag or cry )
This is not directed to all, as i love the game as a pub. I just want this game to last in the Competitive level as well, and since the Dev's say they are all about the community, i hope that i can at least attempt to start speaking for the Competitive Community of RO:O
Thanks for your time.
Although for us BF players, we have our likes and dislikes, but we will get used to it. The game is new, and those who are complaining, should look back and see that COD/BF/ Etc... has gone through many patches to be where it is. I'm sure we will see many patches here as well.
Now on to my competitive comments.
Devs, will there be a competition pack/patch/etc... in which we can use for ladders/leagues. I love how the game is played, pub wise... but in competition we look for a few things.
1. Recapturable bases- I feel that if you have competition how it is played now, then things will die quickly. Forcing you to capture one base before moving on to another doesn't give us many options. We like to split up and attack certain bases with certain vehicles/personel. As well as which bases to defend with what, and which ones are more important to hold.
2.Weapons- It restricts us on the amount of weapons we may use. Some situations such as matches, clans might have a need for 2 or more snipers in certain areas, as well as the other classes. Just a thought.
3. Point System- A point system would be nice for teams to know who holds the majority of the bases longer...etc.. Maybe give each team a certain number, and each kill lowers the enemies rate. (Maybe a Kill to Death Ratio would be nice top, so that us who care about our KDR's can brag or cry )
This is not directed to all, as i love the game as a pub. I just want this game to last in the Competitive level as well, and since the Dev's say they are all about the community, i hope that i can at least attempt to start speaking for the Competitive Community of RO:O
Thanks for your time.