Same here, doesnt look like this was tested very well
Code:
Signal: SIGSEGV [segmentation fault]
Aborting.
Crash information will be saved to your logfile.
Developer Backtrace:
[ 1] ./ucc-bin-real [0x86783ba]
[ 2] /lib/libpthread.so.0 [0x18a039ad]
[ 3] [0xbfbfffbf]
[ 4] ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43) [0x18b6b903]
[ 5] ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83) [0x18b6aa43]
[ 6] ./libsteamvalidateuseridtickets_i486.so(InternalSteamProcessOngoingUserIDTicketValidation__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets.cppRtesSc
PvP18TSteamGlobalUserIDPUiPUcUiT3+0x54c9) [0x18b563b9]
[ 7] ./libsteamvalidateuseridtickets_i486.so(SteamProcessOngoingUserIDTicketValidation+0x36) [0x18b50ede]
[ 8] ./steamclient_i486.so(_ZN21CSteam2GameServerAuth8RunFrameEv+0x306) [0x18f48ec6]
[ 9] ./steamclient_i486.so(_ZN21CScheduledFunctionMgr13BFrameFuncRunER11CLimitTimer+0x281) [0x18fbbc11]
[10] ./steamclient_i486.so(_ZN14CFrameFunctionI21CScheduledFunctionMgrE4BRunER11CLimitTimer+0x27) [0x18fc0607]
[11] ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleCountb+0x135) [0x18f8b9f5]
[12] ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0xce)[0x18f5e6be]
[13] ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0) [0x18f64cf0]
[14] ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0x18f5e04e]
[15] ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0x18a5ceb1]
[16] /lib/libpthread.so.0 [0x189fdaea]
[17] /lib/libc.so.6(__clone+0x57) [0x193ed017]
Unreal Call Stack: appSleep <- EnforceTickRate <- UServerCommandlet::Main
Exiting.
Upvote
0