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Server Linux server crashed - SIGSEGV (segmentation fault)

Walker

Member
Mar 4, 2006
16
0
Hi there,

I got the server running for a short while, but... it crashed ;(

It runs on Fedora Core 3. I'm not a real linux wizard, so if you want to know more, please ask.

Here's the last few lines of the log:

ROBot RO-Konigsplatz.ROBot (Function ROEngine.ROBot.CheckVehicleRoute:01DF) Accessed None 'Vehicle'
ROBot RO-Konigsplatz.ROBot (Function ROEngine.ROBot.CheckVehicleRoute:01DF) Accessed None 'Vehicle'
ROBot RO-Konigsplatz.ROBot (Function ROEngine.ROBot.CheckVehicleRoute:01DF) Accessed None 'Vehicle'
ROBot RO-Konigsplatz.ROBot (Function ROEngine.ROBot.CheckVehicleRoute:01DF) Accessed None 'Vehicle'
ROBot RO-Konigsplatz.ROBot (Function ROEngine.ROBot.CheckVehicleRoute:01DF) Accessed None 'Vehicle'
ROBot RO-Konigsplatz.ROBot (Function ROEngine.ROBot.CheckVehicleRoute:01DF) Accessed None 'Vehicle'
Close: Error while attempting to close socket.
Open myLevel Tue Mar 14 21:08:56 2006 82.92.24.246:10657
Open myLevel Tue Mar 14 21:09:35 2006 82.10.139.3:4996
STEAMAUTH : AcceptedClient : ClientID 2 SteamID 17825793
STEAMAUTH : Sending updated server details - [1stSoP] RO: Ostfront Server 1 | 16
Client netspeed is 10000
New Player Amokachi id=17825793
Open myLevel Tue Mar 14 21:10:10 2006 62.97.229.22:63327
Signal: SIGSEGV [segmentation fault]
Aborting.


Crash information will be saved to your logfile.

Developer Backtrace:
[ 1] ./ucc-bin-real [0x86783ba]
[ 2] [0x842420]
[ 3] ./tier0_s_i486.so(__dynamic_cast+0x2b) [0xa7bf8b]
[ 4] ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43) [0x20f903]
[ 5] ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83) [0x20ea43]
[ 6] ./libsteamvalidateuseridtickets_i486.so(InternalSteamProcessOngoingUserIDTicketValidation__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets.cppRtesScPvP18TSteamGlobalUserIDPUiPUcUiT3+0x54c9) [0x1fa3b9]
[ 7] ./libsteamvalidateuseridtickets_i486.so(SteamProcessOngoingUserIDTicketValidation+0x36) [0x1f4ede]
[ 8] ./steamclient_i486.so(_ZN21CSteam2GameServerAuth8RunFrameEv+0x306) [0x1048ec6]
[ 9] ./steamclient_i486.so(_ZN21CScheduledFunctionMgr13BFrameFuncRunER11CLimitTimer+0x281) [0x10bbc11]
[10] ./steamclient_i486.so(_ZN14CFrameFunctionI21CScheduledFunctionMgrE4BRunER11CLimitTimer+0x27) [0x10c0607]
[11] ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleCountb+0x135) [0x108b9f5]
[12] ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0xce) [0x105e6be]
[13] ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0) [0x1064cf0]
[14] ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0x105e04e]
[15] ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0xa6eeb1]
[16] /lib/tls/libpthread.so.0 [0x116341]
[17] /lib/tls/libc.so.6(__clone+0x5e) [0xc08fee]
Unreal Call Stack: appSleep <- EnforceTickRate <- UServerCommandlet::Main
Exiting.
FileManager: Reading 0 GByte 164 MByte 752 KByte 771 Bytes from HD took 2.005457 seconds (1.034279 reading, 0.971179 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down
Allocation checking disabled
Segmentatie fout


Hope someone can help me....
 
Same thing here too:


Signal: SIGSEGV [segmentation fault]
Aborting.


Crash information will be saved to your logfile.

Developer Backtrace:
[ 1] ./ucc-bin-real [0x86783ba]
[ 2] [0xffffe500]
[ 3] ./tier0_s_i486.so(__dynamic_cast+0x2b) [0xf7fcaf8b]
[ 4] ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43) [0xf7e7d903]
[ 5] ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83) [0xf7e7ca43]
[ 6] ./libsteamvalidateuseridtickets_i486.so(InternalSteamProcessOngoingUserIDTicketValidation__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets.cppRtesScPvP18TSteamGlobalUserIDPUiPUcUiT3+0x54c9) [0xf7e683b9]
[ 7] ./libsteamvalidateuseridtickets_i486.so(SteamProcessOngoingUserIDTicketValidation+0x36) [0xf7e62ede]
[ 8] ./steamclient_i486.so(_ZN21CSteam2GameServerAuth8RunFrameEv+0x306) [0xf7b24ec6]
[ 9] ./steamclient_i486.so(_ZN21CScheduledFunctionMgr13BFrameFuncRunER11CLimitTimer+0x281) [0xf7b97c11]
[10] ./steamclient_i486.so(_ZN14CFrameFunctionI21CScheduledFunctionMgrE4BRunER11CLimitTimer+0x27) [0xf7b9c607]
[11] ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleCountb+0x135) [0xf7b679f5]
[12] ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0xce) [0xf7b3a6be]
[13] ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0) [0xf7b40cf0]
[14] ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0xf7b3a04e]
[15] ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0xf7fbdeb1]
[16] /lib/libpthread.so.0 [0xf7fe5b80]
[17] /lib/libc.so.6(__clone+0x5e) [0x9849ce]
Unreal Call Stack: appSleep <- EnforceTickRate <- UServerCommandlet::Main
Exiting.
FileManager: Reading 0 GByte 163 MByte 682 KByte 614 Bytes from HD took 1.126491 seconds (0.436965 reading, 0.689526 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down
Allocation checking disabled
threadtools.cpp (841) : Assertion Failed: Thread cannot be joined with self


FC4, Intel Xeon CPU
 
Last edited:
Upvote 0
Same here on AMD, Centos 4.2

Code:
./start_ro
[steam@pluto system]$ Executing Class Engine.ServerCommandlet
Missing Class Class Editor.TransBuffer
Browse: RO-Konigsplatz.rom?Name=ROPlayer?Class=Engine.Pawn?Character=R_VehCrew3?
team=1?Sex=M?deathmessagemode=3?FriendlyFireScale=1?FFPunishment=1?PreStartTime=
60?RoundLimit=3?W
Collecting garbage
Purging garbage
Garbage: objects: 50277->50275; refs: 943376
Game class is 'ROTeamGame'
STEAMAUTH : Steam auth system activation successful
Bringing Level RO-Konigsplatz.myLevel up for play (20) appSeconds: 13.151692...
GameInfo::InitGame : bEnableStatLogging False
RoundLimit: 3
PreStartTime: 60
DeathMessageMode: 3
FFPunishment: 1
UdpServerQuery(crt): Port 7767 successfully bound.
Resolving master0.gamespy.com...
Defaulting to false
Defaulting to false
MasterServerUplink: Resolved 207.135.144.11 as 207.135.144.11.
Webserver is not enabled.  Set bEnabled to True in Advanced Options.
MasterServerUplink: Connection to 207.135.144.11 established.
Resolved master0.gamespy.com (207.38.11.34)
UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
UdpGameSpyUplink: Port 7768 successfully bound.
STEAMAUTH : Trip_SteamAuth::OnLogonSuccess
STEAMAUTH : Sending updated server details - [HEL] UK RO:Ostfront Server 0 | 24
Approval APPROVED
Master server requests heartbeat 0 with code 328
Master server requests heartbeat 1 with code 328
Master server requests heartbeat 2 with code 328
Master server assigned our MatchID: 0
Open myLevel Tue Mar 14 21:26:44 2006 86.3.50.35:1200
STEAMAUTH : AcceptedClient : ClientID 1 SteamID 17825793
STEAMAUTH : Sending updated server details - [HEL] UK RO:Ostfront Server 0 | 24
Client netspeed is 10000
New Player [HEL]FrolicolsGM id=17825793
Collecting garbage
Purging garbage
Garbage: objects: 55067->54242; refs: 982807
ROUND PLAY HAS STARTED
Open myLevel Tue Mar 14 21:32:08 2006 83.156.222.81:2242
STEAMAUTH : Denied Client : ClientID 2 : SteamError 6
Close TcpipConnection 83.156.222.81:2242 Tue Mar 14 21:32:09 2006
Open myLevel Tue Mar 14 21:32:09 2006 83.156.222.81:2242
Open myLevel Tue Mar 14 21:32:28 2006 81.178.197.135:1080
Signal: SIGSEGV [segmentation fault]
Aborting.


Crash information will be saved to your logfile.

Developer Backtrace:
[ 1]  ./ucc-bin-real [0x86783ba]
[ 2]  /lib/tls/libpthread.so.0 [0x8bc7c8]
[ 3]  ./tier0_s_i486.so(__dynamic_cast+0x2b) [0x6f8f8b]
[ 4]  ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43) [0x1fd903]
[ 5]  ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83) [0x1fca43
]
[ 6]  ./libsteamvalidateuseridtickets_i486.so(InternalSteamProcessOngoingUserIDT
icketValidation__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets.cppRtesSc
PvP18TSteamGlobalUserIDPUiPUcUiT3+0x54c9) [0x1e83b9]
[ 7]  ./libsteamvalidateuseridtickets_i486.so(SteamProcessOngoingUserIDTicketVal
idation+0x36) [0x1e2ede]
[ 8]  ./steamclient_i486.so(_ZN21CSteam2GameServerAuth8RunFrameEv+0x306) [0xb74e
c6]
[ 9]  ./steamclient_i486.so(_ZN21CScheduledFunctionMgr13BFrameFuncRunER11CLimitT
imer+0x281) [0xbe7c11]
[10]  ./steamclient_i486.so(_ZN14CFrameFunctionI21CScheduledFunctionMgrE4BRunER1
1CLimitTimer+0x27) [0xbec607]
[11]  ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleCou
ntb+0x135) [0xbb79f5]
[12]  ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0xce)
[0xb8a6be]
[13]  ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0) [0xb90cf0
]
[14]  ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0xb8a0
4e]
[15]  ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0x6ebeb1]
[16]  /lib/tls/libpthread.so.0 [0x8b6341]
[17]  /lib/tls/libc.so.6(__clone+0x5e) [0x80f6fe]
Unreal Call Stack: appSleep <- EnforceTickRate <- UServerCommandlet::Main
Exiting.
FileManager: Reading 0 GByte 160 MByte 944 KByte 105 Bytes from HD took 0.952299
 seconds (0.531440 reading, 0.420860 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down
Allocation checking disabled
threadtools.cpp (841) : Assertion Failed: Thread cannot be joined with self
 
Upvote 0
Same error here:

Periodic crashes with segfault on linux server, occurs frequently

Gentoo Linux

server@GameSBL0105 ~/ro/system $ uname -a
Linux GameSBL0105.mro.LT 2.6.14-gentoo-r5 #2 SMP PREEMPT Wed Jan 25 17:22:00 CET 2006 x86_64 AMD Opteron(tm) Processor 275 AuthenticAMD GNU/Linux

server@GameSBL0105 ~/ro/system $ cat /proc/cpuinfo
processor : 0
vendor_id : AuthenticAMD
cpu family : 15
model : 33
model name : AMD Opteron(tm) Processor 275
stepping : 2
cpu MHz : 2205.062
cache size : 1024 KB
physical id : 0
siblings : 2
core id : 0
cpu cores : 2
fpu : yes
fpu_exception : yes
cpuid level : 1
wp : yes
flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt lm 3dnowext
3dnow pni cmp_legacy
bogomips : 4416.36
TLB size : 1024 4K pages
clflush size : 64
cache_alignment : 64
address sizes : 40 bits physical, 48 bits virtual
power management: ts fid vid ttp

processor : 1
vendor_id : AuthenticAMD
cpu family : 15
model : 33
model name : AMD Opteron(tm) Processor 275
stepping : 2
cpu MHz : 2205.062
cache size : 1024 KB
physical id : 1
siblings : 2
core id : 0
cpu cores : 2
fpu : yes
fpu_exception : yes
cpuid level : 1
wp : yes
flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt lm 3dnowext
3dnow pni cmp_legacy
bogomips : 4409.40
TLB size : 1024 4K pages
clflush size : 64
cache_alignment : 64
address sizes : 40 bits physical, 48 bits virtual
power management: ts fid vid ttp

processor : 2
vendor_id : AuthenticAMD
cpu family : 15
model : 33
model name : AMD Opteron(tm) Processor 275
stepping : 2
cpu MHz : 2205.062
cache size : 1024 KB
physical id : 0
siblings : 2
core id : 1
cpu cores : 2
fpu : yes
fpu_exception : yes
cpuid level : 1
wp : yes
flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt lm 3dnowext
3dnow pni cmp_legacy
bogomips : 4409.31
TLB size : 1024 4K pages
clflush size : 64
cache_alignment : 64
address sizes : 40 bits physical, 48 bits virtual
power management: ts fid vid ttp

processor : 3
vendor_id : AuthenticAMD
cpu family : 15
model : 33
model name : AMD Opteron(tm) Processor 275
stepping : 2
cpu MHz : 2205.062
cache size : 1024 KB
physical id : 1
siblings : 2
core id : 1
cpu cores : 2
fpu : yes
fpu_exception : yes
cpuid level : 1
wp : yes
flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt lm 3dnowext
3dnow pni cmp_legacy
bogomips : 4409.35
TLB size : 1024 4K pages
clflush size : 64
cache_alignment : 64
address sizes : 40 bits physical, 48 bits virtual
power management: ts fid vid ttp


STEAMAUTH : AcceptedClient : ClientID 7 SteamID 17825793
STEAMAUTH : Sending updated server details - Redorchestra.no #1 - A Battlefield.no server 4 | 32
Client netspeed is 10000
New Player $hort
 
Last edited:
Upvote 0