What I'm going to propose next is more important than what appears first time you look at it.
This improvements are much more than graphical or statistical improvements, they are psychological ! If this improvements will be accepted more people will enjoy RO2 better, the gameplay will improve (I'm referring to capping and defense of the cap zones - aka "playing the objectives"), play more relaxed and crap like team-switching to the winning team in the last seconds of the game will decrease (not dissappear unfortunately).
How will all those things be addressed just by moddifing some stats screen ?
Well ... it's about the human psychology. Most of us are affected by statistics. You can deny it, you may not realise it, but MOST of the people when they play something that has some statistical information will think more or less about it when they play. The "happiest" ones will ignore it completely but the "saddest ones" will just play to reach those self-imposed statistics numbers (eg: "I want a kill/death ratio of 2", "I want a win/lose ratio of 2" etc). To reach those goals (just like when people play to level up) you will see less team-play and more selfishness.
Ok ... I could talk an hour about this ... so I'll just get in the middle of it.
Without further ado this is what I am proposing - The stats should go from this:
To this:
Explanations:
1. Remove all the "negative statistics"
This is by far the most important thing it should be done !
The same way suicides and team-kills were not introduces in the statistics - the deaths, win/deaths ratio, the losses and subsequently the win/loss ratio should dissapear.
Take deaths for example: it's frustrating enough to:
a) be killed
a+) (this is just for team-players) let your team down
b) wait 20+ seconds (I get the long spawns because I'm lucky ^^)
c) walk all the way over where you should be (the cap-zone preferably)
There is no need to extra-annoy the player with some statistical data about it. With this death numbers the player will get extra-annoyed as I said + some of the people just camp or don't rush objectives because they might die and change their "beloved" kills/death ratios.
The "Losses" and "Win/Loss Ratio" creates another kind of animal: the guy who quits his team when he think he will lose or the more pathetic ones who will join the winning team in the last seconds. We all now what this leads to: poor(er) gameplay, the imbalances of the teams increases, auto-balance will annoy the people who got switched to the losing team.
2. Increase/add more "positive" statistics
1. MGs resupplied
If you play MG you know: even if the player gets 5 points for doing almost nothing you will still not get ressuplied how you should.
By adding this in the stats screen people will think twice before avoiding to resupply. If they see it there they will start thinking it's important (because it is) and will start to resupply more.
2. Cap/zones statistics
Very important ! By being in the stats maybe the people will realise that killing and dying are just means, not the end !!!
You kill and you die trying to take or defend a cap zone you don't play TDM with some cap zones randomly thrown on the map.
This is very important imho. I would really want to see this added.
This improvements are much more than graphical or statistical improvements, they are psychological ! If this improvements will be accepted more people will enjoy RO2 better, the gameplay will improve (I'm referring to capping and defense of the cap zones - aka "playing the objectives"), play more relaxed and crap like team-switching to the winning team in the last seconds of the game will decrease (not dissappear unfortunately).
How will all those things be addressed just by moddifing some stats screen ?
Well ... it's about the human psychology. Most of us are affected by statistics. You can deny it, you may not realise it, but MOST of the people when they play something that has some statistical information will think more or less about it when they play. The "happiest" ones will ignore it completely but the "saddest ones" will just play to reach those self-imposed statistics numbers (eg: "I want a kill/death ratio of 2", "I want a win/lose ratio of 2" etc). To reach those goals (just like when people play to level up) you will see less team-play and more selfishness.
Ok ... I could talk an hour about this ... so I'll just get in the middle of it.
Without further ado this is what I am proposing - The stats should go from this:
To this:
Explanations:
1. Remove all the "negative statistics"
This is by far the most important thing it should be done !
The same way suicides and team-kills were not introduces in the statistics - the deaths, win/deaths ratio, the losses and subsequently the win/loss ratio should dissapear.
Take deaths for example: it's frustrating enough to:
a) be killed
a+) (this is just for team-players) let your team down
b) wait 20+ seconds (I get the long spawns because I'm lucky ^^)
c) walk all the way over where you should be (the cap-zone preferably)
There is no need to extra-annoy the player with some statistical data about it. With this death numbers the player will get extra-annoyed as I said + some of the people just camp or don't rush objectives because they might die and change their "beloved" kills/death ratios.
The "Losses" and "Win/Loss Ratio" creates another kind of animal: the guy who quits his team when he think he will lose or the more pathetic ones who will join the winning team in the last seconds. We all now what this leads to: poor(er) gameplay, the imbalances of the teams increases, auto-balance will annoy the people who got switched to the losing team.
2. Increase/add more "positive" statistics
1. MGs resupplied
If you play MG you know: even if the player gets 5 points for doing almost nothing you will still not get ressuplied how you should.
By adding this in the stats screen people will think twice before avoiding to resupply. If they see it there they will start thinking it's important (because it is) and will start to resupply more.
2. Cap/zones statistics
Very important ! By being in the stats maybe the people will realise that killing and dying are just means, not the end !!!
You kill and you die trying to take or defend a cap zone you don't play TDM with some cap zones randomly thrown on the map.
This is very important imho. I would really want to see this added.