Interesting, I don't remember any of these behaviors in RO:O. What changed since that? Ahhhhh unlocks and leveling....I remember that community didn't wanted it to avoid such situations, but someone decided different.
Ehhh... just don't get me started about the behavior of certain players in RO1, where dozen of players would just follow their sniper ignoring the objectives, waiting like vultures for him to die, or even killing him themselves to take his weapon. This has nothing to do with the game itself, it has to do with people who play the game.
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