No, if you don't like a game you complain, leaving the game wont really help the developers themself, nor anyone else. The reason why games improve is because of feedback. If you remove the feedback the developers will stand in a corner scratching their head and wondering what went wrong. The same thing applies to if you like a game. Then you should say that. But a lot of people seems to think It's perfectly fine to praise a game, but complaining, no, no, because that's boring and repetetive, and we don't want to be negative.
Because you all know that vast majority of all the longterm players in RO2 is either registered or will register here. It's not the ''random'' folks who have kept RO OST alive for so long. It's dedicated fans of the series. These are the ones who will improve this game.
It's the fanbase that stick with the game in the end. Then you have the people that bought the game, play it, dump it, and the people who illegaly downloaded the game in order to play it for a while and dump it.
Comparing a game to a movie is quite diffrent. First off, buying a movie is a lot cheaper than buying a game. Not only that, but most movies can be rented, which isn't always the case with games. At least not where I live.
Second, if you would create a movie, and say It's in HD, tell everyone that Leonardo DiCaprio is in it, and then when it is released, this isn't in it. Well, then you would most likely take a hit because of false marketing.
It's obvious that you can mislead people in the gaming community a lot easier than in movies. Just look at OFP Dragon Rising. People were promised 220 sq km of open world, ability to drive any vehicles, Multiplayer.. and when the game was released there was a 220 sq km map - with a limit of how far you could go, and the multiplayer was totally broken, and you couldn't drive all vehicles. Then the support was dropped. The only reason the game sold 1.2 million copies was because of lies and misleading and when people realized this, almost none of them bought the next installment red river, which ended up with struggling to sell even 100,000 copies in the EU.
I simply don't believe in people who think that the Devs shouldn't ask people what they think on this board. I don't believe that gaming companies has the right to do what they want with the game unless it becomes cristal clear to the public what they're doing. Especially NOT when you're aiming a game at a small niche community. For COD it doesn't matter if they loose 2-3k players. For TWI it's quite serious.
But most people argue like this. It's the very same people who buy DLCs and map packs to COD, because they're ''cheap'' despite the fact that they're overpriced compared to the content, the companies economy, but most of all the time and money it takes to develop it. So obviously the company start doing this because it works.
I think people should applaud TWI for the fact that they're asking this instead of saying that they should turn away and do the opposite.
Because if they don't deliver what the current players want don't expect many people to play RO2 in one or two years. And don't expect more people to buy a potential RO3 unless TWI makes it to a full-blown arcade game to compete with COD and BF.
The game need a proper hardcore mode and that's about it.