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All this BS about upgrades...

Why would you want to limit your own options and remove key reasons to play?

... I stopped reading about there.

Without actually trying to explain it. Some of us play for fun, because the gameplay is fun, because at its core a game is f-u-n. I don't know how better to explain it, we don't need flashy bells and whistles, its fun by itself. I like the damned cake for the cake, not the icing.
 
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... I stopped reading about there.

Without actually trying to explain it. Some of us play for fun, because the gameplay is fun, because at its core a game is f-u-n. I don't know how better to explain it, we don't need flashy bells and whistles, its fun by itself. I like the damned cake for the cake, not the icing.

Come on colt you can't say it's not "fun" to level up your character, not that I would go as far to say it's a key feature. But still it fun, just wish the upgrades didn't drastically change the player as they do now. The remove the sight hood on k98k is nice on longer ranges. Doesn't do much for the player really, I wish all the upgrades was like that.
 
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Well, I didn't mean to offend you.

I think cosmetic changes are rather pointless, It's more dress up your doll imo, but that could just be my hate towards tf2. Many did agree before RO 2 that small changes to your preference, would nice. such as: stick and drum mags, pistol and revolver.

That you don't want that is too bad, I think. But I guess mods will fix most of those issues.
 
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Well, I didn't mean to offend you.

I think cosmetic changes are rather pointless, It's more dress up your doll imo, but that could just be my hate towards tf2. Many did agree before RO 2 that small changes to your preference, would nice. such as: stick and drum mags, pistol and revolver.

That you don't want that is too bad, I think. But I guess mods will fix most of those issues.

If I ever play against "Andrew Blake", I want to kill you because my skills and my reflexes were faster. Or, in the heat of the battle, I simply was the luckier one out of us both and could stay a bit "cooler" than you could.
If I killed you, because we both missed our first shots and I had that 20%-faster-reload-progress, I feel that I cheated.

For me, there is NO interest or positive feeling in that whole stats and progression system that seems to take more time of the developers than creating better gameplay, or a fun game.
 
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If I ever play against "Andrew Blake", I want to kill you because my skills and my reflexes were faster. Or, in the heat of the battle, I simply was the luckier one out of us both and could stay a bit "cooler" than you could.
If I killed you, because we both missed our first shots and I had that 20%-faster-reload-progress, I feel that I cheated.

For me, there is NO interest or positive feeling in that whole stats and progression system that seems to take more time of the developers than creating better gameplay, or a fun game.

I completely agree on your first point, I dont want the stats% progression either, but I don't have anything against reasonable upgrades.

That being said I post too much on this thread so I'll stop for now.
 
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Come on colt you can't say it's not "fun" to level up your character, not that I would go as far to say it's a key feature. But still it fun, just wish the upgrades didn't drastically change the player as they do now. The remove the sight hood on k98k is nice on longer ranges. Doesn't do much for the player really, I wish all the upgrades was like that.

I find it fun in games like Fo3, Skyrim, Terraria or Borderlands, but they all have two things in common, they are either Singleplayer or Coop, and they are fantasy based.

I do not find it even remotely fun in multiplayer versus games, either you give people real advantages to unlock, and then you screw up the game balance and make it hostile to new players, or you give them vanity items that are no better than anything else but just looks different, which means they are ultimately pointless. And regardless of the items percieved value, it allways leads to people playing the Meta-game instead of playing the game (the same is true in a Coop game like Borderlands, but there you can play the Meta-game togeather, and indeed you are ment to).


And most of all, i really dislike it when it doesen't fit the game, and is obviously just crowbared in for it's own sake, which is exactly what we have in HoS. This was supposed to have been a WWII game centered around realism and historical accuracy, a game that portrays the war from the common soldiers perspective as much as a game can hope to, but instead it now feels like any gun-porn game, were we deck ourselves out like elite special forces with rare and expensive gun-bling...
 
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the issue is that the germans get upgrades wich increases there actuall performance

While russians get either no upgrades or need to get upgrades to get there weapons up to actuall performance

That's not true, only German upgrade that increases the performance of the weapon it is applied to is the belt feed for the MG34. And the PPSh gets a similar form of upgrade, i.e. an increase in mag/belt size. Both guns had this as std. in real life as-well.

The rest of the German upgrades are either useless or matched by the Russian equivalent.

The Russians for example get 3.5x scopes on their SVTs & AVTs, whilst the Germans get useless 1.5x scopes on their rifles.

In short, no side was favored here, so please stop with these conspiracy theories of TWI favoring the Germans.
 
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I completely agree on your first point, I dont want the stats% progression either, but I don't have anything against reasonable upgrades.

That being said I post too much on this thread so I'll stop for now.


Perhaps you misunderstood me, I meant the game and not you. I have no problems with picking a stick or a drum mag, and my feeling towards the leveling was quite well described by sensemann.
 
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What I've been seeing is "It's not realistic, it's not balanced, it's not RO1. WE don't want it". When you say "WE" you aren't speaking for everybody.

Well the basis of a sequel is to expand, improve, continue. I mentioned the KillingFloor system because it seems to be TWI's style of shooter. There's a level of realism you can reach. None of us were probably in the Wehrmacht or Red Army. You can't say they didn't pick-up each others weapons. You can't say they didn't receive upgrades for their weapons (Men who qualified as Sharpshooters received telescopes for example).

The things they added were to, obviously, improve game play and appeal to larger crowds. You all admit that there are very few servers packed now, but does it really sound like a good decision to take away these things that are meant to attract more players?

And about class stat improvements. How many times have you said "@#$@ he killed me because of his 10% less reload time!" They are almost insignificant and you can't blame a lot of your loss of f-u-n because of it. You can't say the same about the MKB or AVT. You get what? 8 out of 64 players who can have them with only 4 against you? I admit they can be cheap, but not to an extent that they are the only thing I die from. How often do you meet the same 4 players out of 32?

All I'm saying is that if you want to remove upgrades, remove class progression, remove everything tripwire added so you can have a $30 Red Orchestra expansion pack, that's your problem. Don't go around saying that it totally ruins the game, no one likes it, or that tripwire is dumb to try something new. They do what you're saying and you'd be following the COD formula.
 
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What I've been seeing is "It's not realistic, it's not balanced, it's not RO1. WE don't want it". When you say "WE" you aren't speaking for everybody.

Well the basis of a sequel is to expand, improve, continue. I mentioned the KillingFloor system because it seems to be TWI's style of shooter. There's a level of realism you can reach. None of us were probably in the Wehrmacht or Red Army. You can't say they didn't pick-up each others weapons. You can't say they didn't receive upgrades for their weapons (Men who qualified as Sharpshooters received telescopes for example).

The things they added were to, obviously, improve game play and appeal to larger crowds. You all admit that there are very few servers packed now, but does it really sound like a good decision to take away these things that are meant to attract more players?

And about class stat improvements. How many times have you said "@#$@ he killed me because of his 10% less reload time!" They are almost insignificant and you can't blame a lot of your loss of f-u-n because of it. You can't say the same about the MKB or AVT. You get what? 8 out of 64 players who can have them with only 4 against you? I admit they can be cheap, but not to an extent that they are the only thing I die from. How often do you meet the same 4 players out of 32?

All I'm saying is that if you want to remove upgrades, remove class progression, remove everything tripwire added so you can have a $30 Red Orchestra expansion pack, that's your problem. Don't go around saying that it totally ruins the game, no one likes it, or that tripwire is dumb to try something new. They do what you're saying and you be following the COD formula.


Lol where to start.

Hmm lets start by picking apart the fact that they had limited development time and resources. So in your humble opinion sir would the game have more players still playing if it was released as is. ( so 1000 player peaks ).

Or if they had instead not invested their time in a leveling system / upgrades, which have really helped keep players around, and invested that time into a campaign system, coop, and two proper modes ( one realism one non realism ). As well as perhaps releasing the game in a slightly more polished state. ( Hell it would have been more polished for the lack of stats which were very broken on release ).

Do you honestly want to tell me that the former of those two options would have had better release acceptance, and that the latter would have lower player peaks?


Some of this reminds me of debating laws and the effects of laws with liberals. You bring up a law that hinders regular citizens more then it does anything to criminals, and then suggest that it be removed, to which they respond that you are going to be helping crime, as if they just dident hear a word you mentioned before hand about how it had no effect on crime.

ITs the same damn thing with the gimmicks, you say "but does it really sound like a good decision to take away these things that are meant to attract more players?". Alright, lets judge the success of those gimmicks in attracting and keeping more players.....

Lets be really generous and say that the >8000 extra player peaks ( which calculates out to a lot more than 8000 players )who came and left came ONLY for the gimmicks. Even then we are left with no excuse for the fact that the game lacked the meat and potatoes to make those players stay.

If your whole act is releasing a bag of hollow gimmicks, then you have to keep releasing a new bag of gimmicks every 9 months *cough COD *.


Lastly RO2 has MANY changes that people asked for, removing the stats does not make it RO1.5. If the stats are to stay, and they likely are, then a mode needs to be made that lets players completely ignore those stats if they so choose. And do so without that server being relegated to a different server browser that no one ever checks.
 
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Lol where to start.

Hmm lets start by picking apart the fact that they had limited development time and resources. So in your humble opinion sir would the game have more players still playing if it was released as is. ( so 1000 player peaks ).

Or if they had instead not invested their time in a leveling system / upgrades, which have really helped keep players around, and invested that time into a campaign system, coop, and two proper modes ( one realism one non realism ). As well as perhaps releasing the game in a slightly more polished state. ( Hell it would have been more polished for the lack of stats which were very broken on release ).

Do you honestly want to tell me that the former of those two options would have had better release acceptance, and that the latter would have lower player peaks?


Some of this reminds me of debating laws and the effects of laws with liberals. You bring up a law that hinders regular citizens more then it does anything to criminals, and then suggest that it be removed, to which they respond that you are going to be helping crime, as if they just dident hear a word you mentioned before hand about how it had no effect on crime.

ITs the same damn thing with the gimmicks, you say "but does it really sound like a good decision to take away these things that are meant to attract more players?". Alright, lets judge the success of those gimmicks in attracting and keeping more players.....

Lets be really generous and say that the >8000 extra player peaks ( which calculates out to a lot more than 8000 players )who came and left came ONLY for the gimmicks. Even then we are left with no excuse for the fact that the game lacked the meat and potatoes to make those players stay.

If your whole act is releasing a bag of hollow gimmicks, then you have to keep releasing a new bag of gimmicks every 9 months *cough COD *.


Lastly RO2 has MANY changes that people asked for, removing the stats does not make it RO1.5. If the stats are to stay, and they likely are, then a mode needs to be made that lets players completely ignore those stats if they so choose. And do so without that server being relegated to a different server browser that no one ever checks.

Thanks Colt, you saved me a lot of time writing :D
 
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Well, if I imagine someone that picks up RO 2, let's say in January and he starts the game. Within the first 10 minutes of in-game time:

1. Will the player have a try and see if the gameplay is keeping him hooked to the title? or
2. Will he read through the steamlist of achievements and think "Cool, all of those will be mine"?

Now, I really am not sure how RO kept me playing it for around 7-8 years, including the time before achievements and unlocks were introduced. Anybody an idea?

/irony off
 
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Why would you want to limit your own options and remove key reasons to play?
Key reason to play? No, I don't think so. If anything it is a key reason not to play. The upgrades are absurd and designed for little kiddies or something that need their fragile egos stroked. If they wanted to put in upgrades it should have been purely cosmetic or very minimal effect only.
 
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Key reason to play? No, I don't think so. If anything it is a key reason not to play. The upgrades are absurd and designed for little kiddies or something that need their fragile egos stroked. If they wanted to put in upgrades it should have been purely cosmetic or very minimal effect only.


Sad but true. I know this is a generelization and only my experience, * add your pinch of salt here*. Just yesterday while playing after the round I heard somone who sounded 16 at most say " hahahah we kicked your ****ing asses *****es". That person isnt the only one ive heard doing that, there was another guy who used to always play on the 2fjg server on germans ( puppetmaster ) and insulted the russians all the time. Not friendly chiding, but serious insults and for the whole round long. ( the guy left when the germans lost, he took it that friggen serious )

Im not some thin skin who says no one can throw an insult*, but to me seeing players play just so they can have an ego trip is disgusting.


*: I am not and under no circumstances willing to accept the designation " politically correct ".
 
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Heard a guy on the TaT server last night whining that he was a level 50 and he couldn't choose a MKB and whatever unlocked pistol that he had a hardon for. Their server has everyone at level 1. I don't know how they do it, but I was glad to see it.

Seriously, he went on and on about it. I finally told him to quit *****ing and go to another server and he left. The server was full and the rounds were as good as any I've had in RO2. Drawn out battles, lots of bolts, good stuff. He was so caught up in his own drama, he didn't even realize that he could be having FUN.
 
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