does anybody else have the hunch that there's too many winning and losing conditions ?
currently in territory, we have:
1) depleted reinforcements
2) all objectives captures
3) lockdown limit reached
4) team points accumulated
it's good to have options but at the same time there's several instances where I know it in my gut that my team lost the current round, only to be surprised when we won. I think this confuses alot of people and disorients teamplay.
sometimes certain variables make the game rather unbalanced. say you have defending/attacking teams and the attacking team wins because their team points are higher than a defending team who doesn't have to capture point and sometimes attacks enemies outside of objectives. certainly it's good to encourage teamwork, but should a team win because they worked together or because they accomplished the goals of the mission ?
there's already enough discussion about lockdown - so i'll avoid that for now.
what do you guys think ?
currently in territory, we have:
1) depleted reinforcements
2) all objectives captures
3) lockdown limit reached
4) team points accumulated
it's good to have options but at the same time there's several instances where I know it in my gut that my team lost the current round, only to be surprised when we won. I think this confuses alot of people and disorients teamplay.
sometimes certain variables make the game rather unbalanced. say you have defending/attacking teams and the attacking team wins because their team points are higher than a defending team who doesn't have to capture point and sometimes attacks enemies outside of objectives. certainly it's good to encourage teamwork, but should a team win because they worked together or because they accomplished the goals of the mission ?
there's already enough discussion about lockdown - so i'll avoid that for now.
what do you guys think ?
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