As a player returning to Ro2 after a month or so in BF3, I can't stress enough how important these weekly updates are to the community. You have a great game on your hands, it all just depends on how you handle it. Red Orchestra 2 is a much needed breath of fresh air in the FPS genre and there are more than enough players willing to sink their teeth into your vision of the eastern front as long as the proper content/support is provided.
Personally, I have noticed significant performance improves in the patches since release and I commend the Tripwire team on their efforts. I recognize that for many others, the game still suffers from many performance/compatibility issues, however I am holding out hope that these issues are just about cleared up. You have undoubtedly heard this a million times, but after core issue such as lag, hit detection, balance, etc. are addressed the most important factor in this games longevity is the maps and level of realism.
The fact is that you have developed a game which will work better on large, open maps. To be honest, it baffles me as to why you decided smaller maps such as Apartments and Barracks would better suit a realistic, tactical WWII FPS. Before you all start giving me a history lesson, I understand that the battle of Stalingrad was waged in close quarters and that a lot of combat occurred in confined, urban areas. However, I believe that the game-play of Ro2 is truly suited for the type of maps we saw in in ROOST.
Tripwire, you have the opportunity to turn this game around and win over an audience which is simply waiting to be acknowledged.
Personally, I have noticed significant performance improves in the patches since release and I commend the Tripwire team on their efforts. I recognize that for many others, the game still suffers from many performance/compatibility issues, however I am holding out hope that these issues are just about cleared up. You have undoubtedly heard this a million times, but after core issue such as lag, hit detection, balance, etc. are addressed the most important factor in this games longevity is the maps and level of realism.
The fact is that you have developed a game which will work better on large, open maps. To be honest, it baffles me as to why you decided smaller maps such as Apartments and Barracks would better suit a realistic, tactical WWII FPS. Before you all start giving me a history lesson, I understand that the battle of Stalingrad was waged in close quarters and that a lot of combat occurred in confined, urban areas. However, I believe that the game-play of Ro2 is truly suited for the type of maps we saw in in ROOST.
Tripwire, you have the opportunity to turn this game around and win over an audience which is simply waiting to be acknowledged.