Maybe they added additional reinforcements for the Soviets, because their overall position after capturing first objectives is less protected? Germans can place their MGs and marksmen on the bridge overlooking railway to shoot down people trying to defend anything that is not inside the buildings. When I play on this map there are very few "safe" places between spawns and the objectives. And even these places are under constant risk to be attacked by the enemy trying to suprise the defenders.
I have an idea. When Soviets were supposed to defend the ground floor of the Grain Elevator many strategos just ran out trying to take back point B. In the end the Allies were out of ticket just a few seconds before the lockdown. Maybe they want to encourage the Germans to attack the ground floor to cut off the Soviets from their superior number of tickets instead of waiting for the defenders trying and take back B and killing their reinforcements that way?
To be honest I haven't seen specific team dominating the game the whole time, even with these changes.
Someone on-topic after 2 pages ... thank you ! (I mean it)
On Station:
That reason could be used by any team on every map: team X gets point Y, they set up MGs and Sniper and start shooting at team Z.
I can say that in Commissars: russians get A (just by running of course), they setup MGs and Sniper positions in A and start shooting germans.
So what ?! What they were supposed to do ? To not setup those position in a point they captured ?
On Grain Elevator:
Again, my opinion is that the hardest map for Axis was "balanced" by giving russians more reinforcements and other spawn point.
You can say anything, that's just stupid map balancing for me.
If they want me to attack in some particular manner they just had to change the "Protected Area" or some spawn points (which is actually the problem with this map).
On a personal note (I'm sure everybody wants to know) after 400+ hours and numerous performance problems, bugs, unwanted/bad features the things that succeded in preventing me from playing are these latest "balancing" decissions.
I just can't play a bad balanced and a biased game. I know the crap about "war is not balanced" but for me this is a game and if it's one-sided it's not fun.
Again (because it's too beautifull to not repet it):
On maps where Axis attack:
TE-Grain Elevator - attackers have less reinforcements
TE-Spartanovka - attackers have the same number of reinforcements
TE-Station - attackers have less reinforcements
On maps where Allies attack:
TE-Apartments - attackers have more reinforcements
TE-Red October - attackers have the more number of reinforcements
TE-Commissars - attackers have more reinforcements