There are several threads about the current bandage system, and about how a more desirable RO1-like damage model was dropped just prior to release in favour of the current comedy insta-heal offering. It
Bandaging System
To be honest, I like how bandaging is in the game it adds slight realism but I seriously think it's not finished. Here's a couple of ideas to make it more realistic and fun.
Bleeding out seems too fast. I think it should take at least a couple of minutes to bleed out. Maybe the more you wait the screen gets darker and more blurred making it harder fight on. This way people get in cover or fall back to bandage up and bandaging should take at least 30 seconds for each wound and doesn't use 1 bandage for multiple wounds.
It also needs a cool animation to know that you are bandaging, I always get confused not knowing if I bandaged up or not. I think a good animation would you put your gun away, pull out the bandage and rip it up a bit then your hand go down you can hear yourself putting it on but you can't see it. Another way to make this cool is maybe how much you are hurt the more bandage you use which could see by looking at how much bandage there is when you rip it. This could be a more authentic way instead of writing "2 Bandages left".
I also feel that if bandaging was made this way I think the Medics could easily be used in the game. The alone players could maybe have a very little amount of bandages but the medics could have a lot and also be quicker at bandaging than normal soldiers are.
Fair enough.I made a Bandaging suggestion in my Suggestion thread a month or so ago. Some people quite liked my old Bandaging Idea. http://forums.tripwireinteractive.com/showthread.php?t=57224[url]http://forums.tripwireinteractive.com/showthread.php?t=57224[/URL]
I guess mixing my idea with your idea makes an even better idea
you are forced to crawl or can only move very slowly for the rest of the game
In RO1 you'd just take the hit and keep on trucking with no adverse effects except if it was hand or lower leg. The bleeding and requirement to take time out to stop the health loss is a less forgiving iteration on RO1's implementation, not the other way around.There are several threads about the current bandage system, and about how a more desirable RO1-like damage model was dropped just prior to release in favour of the current comedy insta-heal offering.
I'm not knocking the RO2 bleedout mechanic. When it happens it is about the only thing that makes the RO2 damage system lethal, but its implementation leaves something to be desired (for reasons expansively covered elsewhere).In RO1 you'd just take the hit and keep on trucking with no adverse effects except if it was hand or lower leg. The bleeding and requirement to take time out to stop the health loss is a less forgiving iteration on RO1's implementation, not the other way around.
-> mass suizide
But so many people are characterizing the bandaging mechanic as a "heal". I always thought it was not a heal, but can only stop you from dying from a bleedout.
People keep saying that, but i do not believe it.
A more punishing damage model was present in RO1. And i didnt see any mass suicides.
Hell ive seen FH and FH2 servers with tiny respawn times where nobody suicides. And MechWarrior even.
In other words i have never seen this phenomena.
I think the whole "persistent damage = mass suicide" thing is a myth. And even if it wasnt, all the people who would do it aren't playing anymore anyways.