Bear in mind that some maps have US Army rather than Marines, which were fully equipped with semi automatics.
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I imagine the Arisaka might be more accurate and reliable (unless jamming is a feature in the game reliability doesn't really matter) because it is a bolt-action.
I also saw it mentioned in a thread somewhere that the standard Japanese bayonet was some 9 inches longer than the American counterpart, if this is true perhaps it could have a melee range advantage.
In the end though, the Garand is simply superior in some aspects, just the way the cookie crumbles.
Disclaimer: I'm not the most knowledgeable person with guns, so feel free to correct me.
I think the suggestion of teams swapping sides at the end of rounds is a better idea. It was confusing as hell in RO2 Countdown when sides swapped and I was still Russian, but now defending. I know the devs said they don't want to be like other games and that, but it's pretty much ingrained into players now that when the round ends, you change sides.
I rather have historical accuracy rather than balance. Like how in BF1943, both the Americans and the Japanese got M1 GArands as their weapon, balanced, but stupid. Although that game was meant to be taken lightlyin bf1942, the japanese got gewher 43s. i think they should be implemented for the sake of balance.
and it's not because a weapons is a semi automatic one it's means it's less accurate. It's mean nothing.
Actually it does. a semi automatic has more moving parts wich cause vibrations, the bullets pick this up and bounces arround in the barrel. this in turn will slightly alter the trajectory once the bullet leaves the barrel.
first choice of sniper rifles is still a decent bolt action rifle (manufactured with much smaller tolerances but thats besides the point)
But Im sure with how innacurate and "fair" games are nowadays...30 cal will have the same knock down power of 6.5mm.
I facepalm inside my mind every time I see people complain about this.
Just about all games have an internal "health" value of 100... or 0 to 1 if you want to get technical (0 being dead and 1 being completely healthy) and depending on which hitbox you hit (chest, arms, elgs, etc) a damage multiplier is applied. so maybe 2x for chest, and 5x for head, 1x for legs and 0.5x for hands and feet.
You cant "balance" the difference between 2600 and 2900 J. The damage formula doesn't give a damn if the damage difference between a 30-06 and 6.5mm is "5". For instance, If somebody gets shot in the chest by a 30-06 and it's 65 damage, that 2x multplier goes off and they die. If somebody gets shot in the chest with a 6.5mm and it does 60 damage, the 2x multiplier goes off and they die.
There's a numerical difference, but unless you are repeatedly shooting somebody in the foot, its never going to make a difference. The only alternative would be to make the 6.5mm do really poor damage, but needing to shoot people in the chest twice with the arisaka every time would hardly be fair or realistic.
Thats really a lot like real life when it comes down to it.. most people aren't going to notice the difference between 300 J and an extra 100 m/s when they've got a gaping, shattered hole in their chest.
"Oh I got hit with a 30-06 instead of 6.5mm, I guess I should be more dead than I am already"
Why not just put one gun for each class, and call it good. You're already effectively doing that anyways.
I hope you guys go for balance by numbers, ie more people in the Japanese team.
I'm afraid this never works. I have only ever seen one MP game work with unbalanced numbers and that was 'The Hidden', which was a team vs 1.
Think about it for a second and you will see why...
Nobody will choose to go Japanese as they will have fewer targets and generally less fun. Who wants to play a game where your sole purpose is to be cannon fodder to make up the numbers?
The Japanese will, most frequently, be defending. Giving defenders a numerical advantage is not really a good idea... again you are kind of implying that the Japanese are some kind of orc horde to be mown down.
Historically, the Japanese rarely had superiority in numbers in the later battles.
Our solution to the issue is not going to be this.