I think it's an interesting thing to discuss. The maps certainly look the part visually, and overall I rather like the graphics in RO2 -- they remind me of the grittiness that I used to love in RO mod (before Ro1). So I have to disagree with you there on the visuals. It's important to remember that Stalingrad took place in the last few warm weeks of summer and fall before the brutal winter set in, and I think most of the maps do a good job of setting the scene for the battle during its various points.The whole Stalingrad feeling just isn't there at all for me, not even talking about gameplay features, where's the cold? Everybody is running around like it's summer. Do something with voices on winter maps, and if you stand still make your character do stuff to warm himself, whatever, just show that it is actually cold. Dress people up with decent winter clothing, especially Germans who improvised all sorts of things, not just ninja masks.
Every town looks like it's been hit by a small mortar and a hurricane past through, it should look like something which was hit by multiple huge bomber raids with bombs as heavy as 2000 Kg. On top of that the massive use of artillery and ground/buildings battered by ground attack aircraft ( IL2 Stuka ect.).
That said, I think it's the speed of the gameplay that makes RO2 feel less "grounded" and gameplay less gritty and brutal feeling. In RO2 I can bound up stairs at lightning speed, whip around corners and stop my character and make sudden turns on a dime, and magically bandage myself in one second and continue running as if nothing happened. All of these kinds of things damage immersion and make the player feel less like a real soldier with real limitations and more like a fantasy. That isn't to say RO2 isn't realistic in many ways, but its those other big things that take away from the overall experience and gameplay.
A couple of days ago, I decided to play some Ro1, and was amazed at just how different the pace of the game is. Obviously it lacks some of the smoothness-of-movement refinements made in RO2, but in general the game felt much more gritty, brutal, and down-to-earth. My character's speed was limited, I couldn't pull off super long range shots extremely easily (by holding down shift ), and I generally felt like the slower pace of combat led to more protracted engagements. I found myself in situations where I would be trading shots with enemies over distance and not getting instantly sniped out all the time -- in other words, there were firefights!
It seems as though RO2 was made, on some level, with the intent for this kind of slower-paced gameplay which it doesn't achieve. Otherwise, why else would they have included something like blindfire? Unfortunately it doesn't have much of a place in Ro2 where you could easily use your perfect aim to just 1 shot an enemy than bother with suppression fire. But I could see where if TWI made some changes, firefights could return to RO2 once more.
Though I've rambled on lots of different things, I think it's RO2's very fast paced combat that makes it feel less grounded in reality, and generally less gritty. The pitched fighting in Stalingrad, like most urban battles in WWII, were protracted attrition battles where entrenched forces fought one another to gain mere yards. Sprinting around like a Kenyan runner all the time around the game's maps in a somewhat Quake-like fashion doesn't inspire this historical image in my mind in ways that RO1's urban slugfests did.
Last edited:
Upvote
0