In real life i would exit my tank when i get a critical hit and than i will try to go back to my lines. I don
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In real life i would exit my tank when i get a critical hit and than i will try to go back to my lines. I don
I did a test last night. Markers show enemies even if they are not moving at all. This should change to friendlies and enemies and only when making large movements.
This was done on a server where only you and a buddy were testing? Alas, it should definitely be about movement, but if it isn't currently I wonder if there just aren't difficulties getting code that can simulate that.
Yes, it was me with a buddy, he was being a human statue and my peripheral picked him up as a screen marker.
I just recently picked up these indicators (don`t know what i changed in game to get them) and now i can see enemy indicators on the sides of my screen. Even through smoke.
Server Admins need to be able to disable this feature to allow choice for their servers.
I think the problem is, you could say there are two zones of "peripheral vision" being modeled. The area just outside the monitor area, where you would be able to easily spot a still person, and tell friend from foe. And there's the area truly to the periphery where you should really only detect motion.
Unfortunately, it looks like both are lumped together.
I would suggest the sensitivity (excluding seeing through smoke) is fine for the close to center periphery, but way too sensitive for the further stuff. I think the further areas should only detect moving soldiers.
Very quickly, it's hard for me to resolve anything passed 90 degrees. So under non-IS situations, the peripheral indicators would detect mostly just movement. But when you are in IS, "zoomed in" to 1:1, we should get the peripheral indicators that can spot non-moving soldiers as long as they're not outside the 90 degree area.