MAG failed for the same reason SOCOM has failed. Sony was ordering Zipper about trying to capture the COD crowd. When in fact, SOCOM players were much like the RO community, dedicated players to a unique game. (a third player "tactical" shooter, revolving around teamwork and thinking)
They turned a game boosting 2 million players at it's peak to about 5k, how? By turning it into COD: Third Person.
Same mistake TWI is making, by turning the most realistic, historic, and teamwork oriented game into a casual arcade shooter, complete with5 million automatic weapons, perks, unlocks, and design flaws.
Way to go guys!
The video game market is an economic bubble...The more all these companies try to emulate COD to steal some player base and make some quick cash followed by sharp drop offs, the more the entire industry begins to falter. When these 13 year olds grow up, they'll still be playing COD: MW7245, and everyone else will be out of business.
To the topic, the way RO2 gameplay feels, the lack of RO-esque maps, and an absurd amount of close combat with automatic weapon spam, I don't understand why it's NOT a console release.
They turned a game boosting 2 million players at it's peak to about 5k, how? By turning it into COD: Third Person.
Same mistake TWI is making, by turning the most realistic, historic, and teamwork oriented game into a casual arcade shooter, complete with5 million automatic weapons, perks, unlocks, and design flaws.
Way to go guys!
The video game market is an economic bubble...The more all these companies try to emulate COD to steal some player base and make some quick cash followed by sharp drop offs, the more the entire industry begins to falter. When these 13 year olds grow up, they'll still be playing COD: MW7245, and everyone else will be out of business.
To the topic, the way RO2 gameplay feels, the lack of RO-esque maps, and an absurd amount of close combat with automatic weapon spam, I don't understand why it's NOT a console release.
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