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Level Design [HElP] Respawning vehicles & usuing Falidell's TriggerPack

Meatwadjenkins

Grizzled Veteran
Jan 8, 2011
107
12
Balmorhea, Tx
In my fun I need to make vehicles respawn (they blow up a lot). I got the vehicles from the TheBlackCheetah mod and imported them into my map from the Farm run over. I tried to set the respawn life and max allowed and nothing happened after I tested it out.

Also with the FA_ForceRespawn how do you get it to work properly. I tested it out after I set the spawn points (I think I did that right) and it didn't do anything.

In other news! I got the anti-gravity to work and elevators working properly. So I guess I am making great progress. :D
 
You can edit the vechile info in the actor properties (select the vechile, right click, default properties) . Set the Event name to CarDied

So when the vechile dies it triggers this event.

Next, use a script that wait for event: CarDied. and spawn a new actor in the place of the car spawn location.

So that car will die, trigger event, and script will spawn a new car.

EDIT: dont forget to compile changed scripts after you edit the vechile actor.
 
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Again, not just using this to plus my mod but I made serious changes to the vehicle spawn points.

They are all set on random events oryou can set them however you want them to respawn.
If you check the maps that Arramus adjusted, you will see that once a vehicle is destroyed, another random vehicle appears at a random spot.

I have included more versions in the mod that were never used, like TeamVehicle spawn points and standard spawn points (which all work online)

http://www.moddb.com/mods/killing-floor-vehicle-mod

Hope it helps.
 
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