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If you have a crash, please get us your .dmp file in the thread posted in the support section. This allows us to figure out what is causing the crash and address it.
We are continuing to isolate and fix performance issues as we find them. This involves passes in code to find spikes in the game thread and reduce them, as well as longer term map optimizations with regard to draw calls.
We are also addressing top bugs and community requests. We will probably have another SDK update out soon as well.
One of the big bugs we have knocked out is the "double iron sights" issue. We are also addressing other visual bugs along those lines.
We are continuing to isolate and fix performance issues as we find them. This involves passes in code to find spikes in the game thread and reduce them, as well as longer term map optimizations with regard to draw calls.
We are also addressing top bugs and community requests. We will probably have another SDK update out soon as well.
One of the big bugs we have knocked out is the "double iron sights" issue. We are also addressing other visual bugs along those lines.
Sucks that you didn't do that before you released a first person SHOOTERWe are still trying to get a reliable reproduction on any hit detection issue up close. Every time we put it to the test we are unable to reproduce it reliably enough to isolate it and fix it.
We are still trying to get a reliable reproduction on any hit detection issue up close. Every time we put it to the test we are unable to reproduce it reliably enough to isolate it and fix it.
In their defence I think this is a unreal engine 3 issue I've heard it cropping up in other UE3 games. APB has been plagued with 'ghost shots' for a long time and it's very similar to the issue in RO2 atmSucks that you didn't do that before you released a first person SHOOTER
Not to be rude or anything but what's your point? I don't think you can justify it by blaming the games' engine. If it's a known issue (which it apparently is with UE3) either fix it or move on the another solution.In their defence I think this is a unreal engine 3 issue I've heard it cropping up in other UE3 games. APB has been plagued with 'ghost shots' for a long time and it's very similar to the issue in RO2 atm
Sucks that you didn't do that before you released a first person SHOOTER
AHEM. It seems like this kind of useful information that everyone wants to know about should be in a news update in the Announcement section. Why isn't this being done? These kinds of posts are made once a great while in random posts here and there on the forum, but they disappear after a day or so, leaving everyone but a small amount of people out of the loop. This is just silly from a PR perspective, and its bad for your image.
You guys are obviously working on stuff, but the community is totally in the dark here. Maybe people won't be so damn irate all the time if they feel like they're being engaged in SOME kind of communication. I mean, most of us paid between $30-40 for this game. I think we are owned at least some basic updates.
We tested widely for hit detection issues pre launch and fixed a large group of them. We also test in a variety of environments, including out in "the wild" so to speak.
But as I've said before, the key to fixing any issue is to find a way to reproduce it reliably and find out what exactly is happening. We continue to look into this.