Okay, so I played ROOST a bit. I liked it far more than RO2.
First of all, netcode is so much better. I didnt notice a single situation like "uh, but I just placed half of my clip in him and he's still running". At least in here when you're guarding a corner and someone jumps out in front of your aimed weapon, he's most likely dead. Not teleporting and spraying bullets, like in RO2.
Second, oh man, these MGs just mow people down. Its so cool. I dont know if it's due to lower recoil while deployed or something else, but it makes the gameplay much more realistic.
Grenade spam is quite bad on the other hand, seems to me that you can throw nades just too far.
Weapon sway and lack of zoom of any sort makes gunfights much more static, which is very good. One thing I've noticed is that it takes you much longer to transition from moving to aiming down the ironsights, what is excellent too.
Maybe its just an illusion of teamplay because pretty much everything goes around the MGs locking down an area but I like it a lot more. So for now RO2 takes a long break and RO (and Darkest Hour) stays.
PS. One thing that really annoys me is when you move your weapon when prone and it goes to "supported mode" on and off. It tends to screw my aim at times by changing the mouse sensitivity, doesnt seem natural.
got to admit the MGs in RO2 are super inaccurate atlest compaired to RO1. you would think an MG with a stable platform would be highly accurate but nooooo.
when is SDK coming out so we can fix this fubar game?
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