Defending, often confused with camping.
But when the attackers are "defending" their spawn, then we have problems
This game thrives on camping. Its a battle of who camps best not skill. I hope some kind of mod can bring the fun factor into this rather than sitting in a corner for 40 mins waiting for people to walk by.
One of the basic tenants is "overwatch," or bounding overwatch. Basicly cover eachothers butts. Your battle buddy will keep you alive and vise versa while maintaing the objective.
This game thrives on camping. Its a battle of who camps best not skill. I hope some kind of mod can bring the fun factor into this rather than sitting in a corner for 40 mins waiting for people to walk by.
Other than everyone being too accurate and invisible ninja there are problems in mechanics of VS maps. In B2142 on VS maps you lose tickets if you let enemy take objectives and the more they take the more tickets you lose, forcing you to attack. In RO2 VS maps you can camp all day reducing enemy ticket count to zero and then do heroic assault on empty objectives. Or you can wait for timer to reach 4 minutes and rush to get more cap zones than enemy, having more tickets helps there.
Camping isnt fun but its way too effective on VS maps.
Since RO2 is meant to be realistic... in real life do you suicidally run into battle?
Side note: its not a VS map.Side note: On Grain elevator you lose ALL your reinforcements if you fail to defend one of the objectives.