Hey folks!
I'd like to address you with an annoying issue today. I personally believed that breakable animations where engine bound and the Ostfront engine simply couldn't handle them. Now RO2 is out and powered by the UE3, still no breakable animations. For me it's a ****ing pain in the *** that I get stuck in the reload/rebolt animation and have to watch myself getting bashed/stabbed. I don't know if others allow the enemy to kill them while they peacefully continue reloading/rebolting their weapon but I know for sure that I'd smash the brains out of the enemy instead. How is this possible that other games allow you to interrupt certain anims and HoS as a next-gen shooter doesn't? Is it that unreal to stop reloading in order to defend yourself in melee combat?
Your thoughts please!
I'd like to address you with an annoying issue today. I personally believed that breakable animations where engine bound and the Ostfront engine simply couldn't handle them. Now RO2 is out and powered by the UE3, still no breakable animations. For me it's a ****ing pain in the *** that I get stuck in the reload/rebolt animation and have to watch myself getting bashed/stabbed. I don't know if others allow the enemy to kill them while they peacefully continue reloading/rebolting their weapon but I know for sure that I'd smash the brains out of the enemy instead. How is this possible that other games allow you to interrupt certain anims and HoS as a next-gen shooter doesn't? Is it that unreal to stop reloading in order to defend yourself in melee combat?
Your thoughts please!