First off, regarding my whereabouts and people saying "Ramm hasn't logged in to the forums for a week". I was on a well deserved vacation. And a lot of devs have been cycling through vacation starting last week. The dev team pulled a 6-8 month death march to get the game out. Some people (myself included) worked 12+ hour days for 6 months without a day off to get the game shipped. So we all sure as hell deserved a few days off. So unless you want mindless half asleep zombies doing bug fixes, updates, and new content for RO2, I highly suggest you stop harassing devs for getting some well needed rest
As Jared has said regarding the weapon loadouts, we changed our mind during the course of the development. The original way that we were planning to do it wasn't looking like it was going to fit in as well as we'd like. So we implemented it a different way. Given that Ostfront used STG44's in a similar amount (or more) I'm quite surprised at the outcry. There weren't any 100 page threads in Ostfront with tons of people in an uproar over having "too many assault rifles" in Danzig and similar maps. We designed RO2 with pretty close to the same realism measures that we did in RO1. We've always had some odd weapons in the game, and we've always done things where we abstracted functionality to make it fun to play. The question we always asked was "can this weapon have possibly been there". If the answer was yes, it was fair game to put it in there. Remember the PPD40 and the MP41? They were rare weapons, but were featured in almost every map. And yet there was almost never a mention of the PPD40, and just only a slight murmur over the use of the MP41.
Of course what is really funny is the cries of "RO2 is already dying", "look at the Steam stats, the player counts have dropped off". This is really funny for a few reasons. First off, it is the natural cycle of EVERY game to have a big peak around launch, and then the player counts taper off until they stabilize. Where was RO1 at this point after launch - about 1000-1200 players at peak. Where was Killing Floor at this point - less than 3,000 players at peak. So for RO2 to be at 3,000 players a few weeks after launch, with 10% less of a drop off than Killing Floor and 3x what RO1 had - I'd call that a good thing. KF actually dropped off down to 800-1000 a couple months after launch before the TWI free content cycle kicked in. After that the player counts climbed and never went back down to the same place after the updates. This summer KF was averaging peaks of 4000-5000 players. And of course right now EVERY game on Steam has taken a player count hit while everyone checks out the BF3 beta. So before everyone starts shouting "look RO2 is dying" you need to realize this is just part of the normal life cycle of the game.
We'll do the same thing we always do, grab a good core group of players at the outset. Then continue to build on that core group of players by supporting the game, adding free content, doing Steam promotions, etc. See it is a long cycle plan - not like the big publishers that spend a $100 million on marketing to get everyone to jump into the game at launch then burn them a year later with releasing next years version of the same game (or burn them every two months with $15 2 map DLC). Every game for us is a long term thing.
So in summary, I would like to ask you guys, especially you guys that have been around for a long time to try and be civil. We're never going to please EVERYONE, but polite, well thought out suggestions are a lot more likely to get our attention than flaming and dev bashing. If there are changes people want we'll look into them. But you're not going to get them "tommorow", so have some patience