Its actually TWIs and the serveradmins fault for all of this. The problem comes from the fact that servers are set to run at 20 ticks default. Compare that to UT3s 30 default and some ladders run at 35 even. I guess the reason for it is that we wouldn't have any 64 slot servers if it where higher, since there would be few servers that could run it.
But you can set it higher as an admin if you want and have the hardware to back it up. The game gets much more responsive and close combat dosent feel so random if you have it a bit higher.
Please explain this 'tick rate' of which you speak.
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