20.PzGr.Fleck said:
Okay, now that that's out of the way. The gameplay is really really disappointing. Between the six assault slots, four squad leader slots, three elite rifleman slots, two engineers, two anti-tank soldiers, four machine-gunners, and one commander there are 22 automatic and semi-automatic weapons on each team. I'm sorry, but that is stupid (I left out the marksman's G41 because the ZF41 is DEPRESSINGLY useless).
I have to agree on that one. I usually try to take slot from first squad, even if all that's left are simple riflemen slots. Not everyone does that. They simply refuse to be ordinary soldiers and take "better" weapons. Such approach is wrong.
20.PzGr.Fleck said:
When you couple the automatic weapons with the fact that the maps are unbelievably unbalanced the game pretty much comes across as broken. I stopped playing Axis because it was just too easy, but Allies is frustratingly hard.
I think that many people needs to learn things first. Remember that there are options new players how no idea they exist and no tutorial covers them. If your team knows what it's doing then you progress and if not then you are in a world of hurt.
I've often seen commanders untook as well as squad leaders. And they have smokes to protect advance as well as placing artillery on fortified positions to soften the defenders. People try to take automatic weapons on big maps and can't reach to the enemy because people needs to learn how to play as a team first.
People have problems doing that for a number of reasons that needs to be fixed; squad leaders should communicate with commander and squad via VOIP which is broken still (tried that last night), chat box is small, often obscured by other messages and not necessarily look there. No one uses "Z" key to spot tanks or infantry, especially squad leaders. When artillery warning comes in I still see people runing right there, even when you see marker via "T" key.
20.PzGr.Fleck said:
Not only is the unlock system bafflingly useless (and in many cases annoying.. why can't I take my bayonet off? OR THAT DAMN DOUBLE MP-40 MAG?!), it's also broken to hell.
I don't care much for unlock system. I use any weapon I have and find them pretty good. All of them. Even basic rifle can do good if you're competent marksman. I see people saying that weapon X is worse than weapon Y, but I am fine playing both of them on both sides.
I see here Red Orchestra veterans... fighting themselves. I have problem to take seriously people saying that Red Orchestra 2 is less realistic because it has zoom which ain't zoom. People saying that certain weapons are better or worse (even if they are realistic) and making it balance issue. Same goes for distances you can shoot people from. It looks to me like some veterans has been used to Red Orchestra 1, believed it to be real combat simulation when OTHER VETERANS are... telling them that Red Orchestra 1 wasn't realistic...
Please, sort out that internal strife before saying you were veteran of the Red Orchestra 1, because right now veterans seem to contradict each other on these very forums and that makes such statement worthless.