i would be fine with being abel to brace the dp and 34 on the sholder but the recoil while unsuported should be verry high and should take a bit longer than sholdering a smg or rifle
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the "Cannot deploy here" effect. Still keep bipod as the most stable firing platform.
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I agree with Zookerman, the Germans used as many MG42 in infantry squads as possible because they had far higher damage output than Kar98s. In RO2, you can use the Kar98 and get far more kills through its pinpoint accuracy. Filling the air with lead isn't effective when it can't hit enemies at ranges where they can still headshot you back, and suppression isn't effective enough to be useful.
It seems rifle class is overpowered by unflinching all time accurate rifle fire system as many are pointing out.
Under suppression, pinned down soldiers would have increased heart rate interfering with accurate fire in real life situation.
(less stamina for breath control ; harder to land accurate shots)
I think in RO2, rifle is obviously overpowered a bit, thus making MG less effective, less desirable weapon than the counterparts in real life.
Also agree with OP's idea.
Overall weapon, including MG, handling in RO2 is made easier for broader audiences;
No, handling is how it should've been.
Maps are too small for 64 players so that's why it feels easier to kill your enemies because there are too many of them cramped up in tiny space.
@Gaizokubanou
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No, handling is how it should've been.
Maps are too small for 64 players so that's why it feels easier to kill your enemies because there are too many of them cramped up in tiny space.
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By this, I can figure that you didn't ever fire real weapon in real life.
Even in close combat, it's somewhat hard to hit target with real weapon if it's long barreled single shot rifle.
Please visit local firing range to actaully know how hard it is to hit target with real weapon.
Firing range provide much better firing position, condition than battlefield so, you can figure.
You need to actually fire weapon before saying things are realistic or not.
@Gaizokubanou
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No, handling is how it should've been.
Maps are too small for 64 players so that's why it feels easier to kill your enemies because there are too many of them cramped up in tiny space.
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