...should be less important.
As it is they are the defining factor in almost every map.
War is about people, and it is about killing. A battle was never won by standing on a point. And egg timers won surprisingly few battles in WW2. Every battle should end with either reinforcements being exhausted or cut off (their last point is captured, but they still get a chance to re-take).
Territories, as far as I can tell, is two different gametypes masquerading as one. One (Spartanovka, Commissar's, Station etc) has a lockdown timer that makes the attackers lose if they don't capture a certain number of points at ever interval. The other (Barracks, Pavlov's, FF I think) has an arbitrary timer ticking down that ends the game at that time regardless of how either side feels about it or how many points they have capped or how many reinforcements they have left.
The first "territories" I've gotten the hang of- the lockdown timer seems equally arbitrary, but it could represent the fact that the offense's high command wouldn't continue with an assault if the troops stopped making progress. I would simply like a "sudden death" period for the defenders to re-take their last point as long as they stay on it. It's very anti-climactic for 7 germans to take a point from 5 russians and then the map just ends as though the conflict has been resolved amicably.
The need for "sudden-death" is even greater in Countdown and the single-player campaign- you're not done defending the point until you either leave the point or are killed. Period.
The second "territories" seems like it was tacked on for lack of being able to balance the maps properly. The rules appear to be "let's fight for exactly 20 minutes and then decide who wins based on who's winning on that exact last second." Both sides have reinforcements still? Map still highly contested? Irrelevant! The Red Army fights its wars by the sacred egg timer of Stalin.
I will not play on any server that allows some stupid ticking clock that has no connection to the battle whatsoever to define who wins and who loses. It is ridiculous that these servers are mixed in with the rest as though they are the same gametype.
As it is they are the defining factor in almost every map.
War is about people, and it is about killing. A battle was never won by standing on a point. And egg timers won surprisingly few battles in WW2. Every battle should end with either reinforcements being exhausted or cut off (their last point is captured, but they still get a chance to re-take).
Territories, as far as I can tell, is two different gametypes masquerading as one. One (Spartanovka, Commissar's, Station etc) has a lockdown timer that makes the attackers lose if they don't capture a certain number of points at ever interval. The other (Barracks, Pavlov's, FF I think) has an arbitrary timer ticking down that ends the game at that time regardless of how either side feels about it or how many points they have capped or how many reinforcements they have left.
The first "territories" I've gotten the hang of- the lockdown timer seems equally arbitrary, but it could represent the fact that the offense's high command wouldn't continue with an assault if the troops stopped making progress. I would simply like a "sudden death" period for the defenders to re-take their last point as long as they stay on it. It's very anti-climactic for 7 germans to take a point from 5 russians and then the map just ends as though the conflict has been resolved amicably.
The need for "sudden-death" is even greater in Countdown and the single-player campaign- you're not done defending the point until you either leave the point or are killed. Period.
The second "territories" seems like it was tacked on for lack of being able to balance the maps properly. The rules appear to be "let's fight for exactly 20 minutes and then decide who wins based on who's winning on that exact last second." Both sides have reinforcements still? Map still highly contested? Irrelevant! The Red Army fights its wars by the sacred egg timer of Stalin.
I will not play on any server that allows some stupid ticking clock that has no connection to the battle whatsoever to define who wins and who loses. It is ridiculous that these servers are mixed in with the rest as though they are the same gametype.