As someone who works in the 3D/VFX industry I have to say that the amount of modelling detail in this game is phenomenal! If you ever get to go into free spectator mode over maps like Red October Factory, Station, or Pavlov's house, the sheer number of geometry in these levels is stupendous! Combine that with the amount of texture work, and weapon model design, I have to say great job team! The game looks perfect for what you're trying to achieve. Shiny specular highlights are overrated. I'll take the foggy, dusty light shafts breaking through debris in a destroyed house any day.
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